This Joe Jinks strip is so meta that we can't ignore it on a blog as meta as this one. While Joe complains that bad things never happen as often in the comics as they do in real life, it begs the question -- for us, looking at it from a RPG perspective -- how many bad things do we want to have happen in our game sessions, in order to simulate real life?
In Broncho Bill, we get a tactical suggestion of setting a grass fire to serve as a distraction, and
Let's leave aside such heavy questions to look at
Not only Billy Make-Believe, but Peter Pat is turning into a font for new mobster-types -- except, as much as I'd love to stat that pink thing, what should I call it? A turtlesaurus?
Besides that, the tactic of tying the rope to
The only time I ever see gryphons in comic books seems to be from adaptations of Alice in Wonderland. Does this mean I need to stat mock turtles too? Should they be distant cousins of turtlesaurs?
Another bizarre critter in this issue's Peter Pat! Maddeningly, these inventing animals are never given names. What do I call this? A Cheetah-Bull? It looks tough, but Peter backs it into a corner, drops a net on it, and it's completely out of the fight on the next page. 2 Hit Dice, maybe?
The madman is called a "monster," and I did stat madmen in Supplement V: Big Bang. I'll have to make sure they are featured in the Mobster Manual.
(Scans courtesy of Comic Book Plus.)