This issue leads off with Dick Tracy conducting a raid, with all the beat cops and detectives (1st and 2nd level Fighters) carrying axes! We also get a neat trick where Tess Trueheart's kidnappers communicate with her only using a loudspeaker projected through a fan, so she won't be able to identify their voices. And lastly, we get to see the benefits of having a telephone lineman as a Supporting Cast Member (good for snooping on phone calls!).
Tom Mix demonstrates the Cowboy stunt Quick Draw.
And here demonstrates the Summon Horse stunt.
Should disguise and voice mimicry be stunts? Disguise is a solid maybe.
The bears in Hideouts & Hoodlums Book II: Mobsters & Trophies are brown bears, but even that entry mentions polar bears as having slightly more Hit Dice (probably 8).
Lariats are going to be a common weapon in the next edition.
Don Winslow U.S.N. shares an interesting idea for a code. The zig-zag code works like this: break the message in two, one line spaced alternatingly over the other, then read in order from left to right in both lines at once.
Lost worlds often are full of gold. The Experience Point value is enormous, but the challenge is getting it all back home.
Bandits normally have leaders no higher than 4th level, but if this leader is really a general, then that makes him at least 8th level.
(Scans courtesy of Digital Comic Museum at http://www.digitalcomicmuseum.org/index.php?dlid=3349)
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