Sunday, February 15, 2015
More Fun Comics #10
Jack Woods demonstrates a climb stunt here. Also, Pancho Villa's henchmen, previously called bandits, are called brigands here. Another RPG distinguished bandits from brigands, suggesting that brigands were evil bandits, while bandits weren't necessarily quite so bad. Hideouts & Hoodlums follows this model.
A skeptical reader might wonder about two things here -- why Pancho Villa took the time to knock Jack's gun out of his hand instead of just shooting him in the back, and how Jack managed to grapple Pancho without getting shot first.
If we do assume that bandits are Neutral and not Chaotic, and since Pancho is specifically a bandit here and not called a brigand like his henchmen, then Pancho would be naturally more inclined to take Jack prisoner rather than kill him in cold blood. It will be important to remember, when running H&H, to make sure that most mobsters encountered have goals other than killing Heroes.
The other question is, how did Jack strike first? One possibility is an Editor that ignored the traditional order of combat and allowed both missile and melee attacks to be decided by the same initiative roll. Or, the Editor rolled for Pancho first, missed, and then used flavor text to describe it as Jack getting the drop on Pancho, since it made more sense to describe it like that than a miss at point blank range. H&H has that kind of flexibility.
Though Don Drake is on an alien world full of wondrous things, it's interesting how a simple net trap is what does him in. It's a big net, so if Don was surprised, there wouldn't be much of a chance to run out from underneath it. I might even give him a -1 penalty to his save vs. science to dodge the trap.
It's interesting how many targets the paralysis ray can be used on at such a short distance. That's one wide-angled ray...
(Scans courtesy of Comic Book Plus at