Showing posts with label Dickie Dare. Show all posts
Showing posts with label Dickie Dare. Show all posts

Sunday, February 28, 2021

Famous Funnies #68 - pt. 1

We haven't seen Roy Powers in a while! Here he's on a cruise to Africa (the previous page smartly talked about how much school he was going to miss because of this, but he has a tutor on the trip) where there's going to be some big game hunting (booo!). More interestingly, here's the beginning of some mystery on the ship. What do they want in Roy's room? When laying clues, remember to leave olfactory ones too.



Uashin? I think this is referring to Uasin Gishu County, and it is located on a plateau, in Kenya. Interestingly, "Jambo Bwana" is a Kenyan pop song that will come out 42 years later. 
  



Skyroads surprises me occasionally; there is some interesting chemistry between these two characters, and I laughed out loud at "I was born quite young." Also, salt horse is slang for salted beef. 




Sure, we could talk here about how "fagged out" means exhausted, or how "I feel as though I'd been spanked by a trip hammer" reads like innuendo, but what really grabs me on this page is -- how is that record player working? Is it hand-cranked? Battery powered? I know they had the former back then, but I'm not sure about the latter.

Also note the "Wing Tip" about how 1st-level aviators would need to certify their transport rating, in addition to carrying a transport license.


Senor and senorita? That's interesting because, while Spain in its prime was one of the first countries to have U-boats in their navies, by 1940 Spain's military was in tatters from its civil war and did not have many submarines left. This is a good time to remind ourselves, though, that these are all reprints from earlier comic strips, these ones specifically from 1937 (according to comics.org), and -- according to this Wikipedia page -- Spain still had eight U-boats at that time. 


This page is a reminder, if mystery bad guys have been shooting at you, to search the ground for spent cartridges. With a skill check, you can identify which kinds of guns were being used to shoot at you, which could help you plan for your next encounter with them.


It might be easy to overlook this word through all that heavy dialect, but a yawl is that boat; a yawl is a two-masted fore-and-aft-rigged sailboat with the mizzenmast stepped far aft so that the mizzen boom overhangs the stern.



Oaky Doaks has stumbled across a wizard who lived in a cave for 20 years perfecting this flying carpet (giving us some indication for how long we can expect magic item creation to take?). The flying carpet has an incredible weight allowance, probably carrying 1,750 lbs. as it is here. Being able to reach cumulonimbus clouds suggests a ceiling height over 2,000 feet, and possibly much higher than that. There's no sense of how fast it is from this page.



How would you tell if someone is faking delirium? Perhaps a skill check at first aid. Or a Wisdom check. Or both, so characters with high WIS have a good chance of seeing through the deception, but mysterymen can also cash in a stunt for an automatic success on that skill check.

(Scans courtesy of Comic Book Plus.)













Friday, August 23, 2019

Famous Funnies #67 - pt. 1

We rejoin Roy Powers, Eagle Scout today after a long time separated. Here, we see how easy traps are in the modern age of Hideouts & Hoodlums. A simple oil flask hanging from a string in D&D would be of little threat to anyone, but substitute it with nitroglycerine and suddenly you've got a trap that can be deadly for even mid-level Heroes.

We also see some nice tactics from Roy, using role-playing to his advantage against the mad scientist.
Just a couple pages later, Roy is already jumping into his next scenario.

Editors may be tempted to roll randomly for mobsters to see which target they choose; I've done this many times, and it does present an element of fairness that keeps players from feeling picked on. And yet, if there are common sense reasons to attack one target over another, the Editor should follow his common sense.
I'll be honest; Skyroads is such a generic aviator feature that I have no idea who this guy is!

Whoever he is, he comes up with a good rationale for getting a +1 modifier to his wrecking things roll. He probably asked if there was a hoisting tackle lying around and the Editor, unprepared for that tactic, had him make a save vs. plot to determine if there was or not.
Hairbreadth Harry leaps back and forth between being a credible source for H&H inspiration and outlandishness too zany to emulate with any seriousness game mechanics. Here, Harry swings towards the latter, as he claims to have used the pushing mechanic to push his melee combat with Rudolph 3,000 miles, or the equivalent of 15,840,000 points of damage, by H&H's current rules.

When I see panels of villains trying to bribe heroes, and I remember that taking money is a huge motivation in H&H, I wonder if we need to have different mechanics, even if only optional. Or would a saving throw vs. plot cover this? Yes, I think it might, at least for Lawful Heroes to take a bribe. But would that just deter players from playing Lawful Heroes...?
Sergeant Stoney Craig, even without his U.S. Marines, really (ahem) mops up with an improvised weapon in this combat. The spears are uncommonly short, and are maybe harpoons instead of spears. A harpoon would not count as an improvised weapon.

The knife is thrown by an assassin. There's a considerable amount of racism here, with the half-Asian man being called a "breed," but this actually plays well in the story, with the locals' racism explaining how quickly they accept this scapegoating.


Near Island is a real place, in Alaska. It seems strange that anyone in Alaska would hear "They had Jeremy Blade at near" and not think of Near Island...but this would make sense at a game session; players never get clues.
Dickie Dare is relegated to cheerleader in this month's installment, as these pages focus on the gorilla-lion battle. I'll have to add a note to the lion entry that, even when grappling, lions still get raking attacks.
I'm not even sure what's going on here, so it's even harder to figure out how this might apply to game mechanics. I guess...hearing Miss Karson's voice reminds Tiny that someone loves him, and gives him the will to keep fighting, even as his body tells him to quit...?

Yeah, that's really hard to quantify into crunchy rules. I suppose you could include a rule that supporting cast can rally you once per day to give you a +1 bonus to something -- and that would give players more impetus to bring supporting cast along besides the meager XP award.

Or, this is all flavor text and Miss Karson's rallying cries didn't influence Tiny's dice rolls at all.



(Scans courtesy of Digital Comic Museum.)


Sunday, November 4, 2018

Famous Funnies #66 - pt. 1


That the skeleton is apparently afraid of the dog is yet more evidence for morale applying to the undead. But $1-2 million in gold seems a bit excessive for treasure.

One thing to keep in mind in the kids' adventure genre, if you ever run it using Hideouts & Hoodlums, is that combat is almost never an option. Had the man in green goggles been the villain in an adult protagonist's story, he would have been punched out before now! Half-pint Heroes should always have to save vs. plot before resorting to violence.

More evidence that you should always check your cell for secret doors.
An interesting scenario where, instead of combat, the hero and villain engage in a lying contest against each other. This could be resolved by a simple encounter reaction roll for each contestant, perhaps modified by how good a whopper the player can come up with.

The book is only $1.


This seems clever to me, hiding out in the rhino cage because the rhino is too valuable to shoot at. I'm not sure I would take my chances on the encounter reaction roll from the rhino, though!
Intriguingly, the Editor seems to be rolling for surprise individually here, since Joe is surprised, but Dickie isn't.

The bullets seem to have been responsible for wrecking things on that cage, something that I would not normally encourage (this development is more likely Editor's fiat).




If the Aviator class is going to get resurrected for 2nd edition (and it seems to me it should be), it is going to need special stunts not accessible to other classes. Break Formation could be one of those stunts.


(Scans courtesy of Comic Book Plus.)

Friday, March 2, 2018

Famous Funnies #65 - pt. 2

Morse code is a handy way to send messages to Heroes, but as a non-traditional language it is not necessarily something Editors will let all Heroes know. Translating Morse code could be a basic skill check.

The "sounds phony" clue is a tricky thing to impart in game play. Is my player going to know I know it's not the Navy Secret Service, is he going to assume I didn't know and just got it wrong, or is it going to go right over his head? I've talked about this before on the blog, and there's really no easy solution to this other than to talk to the player out-of-character and explain that this was a clue or hint.

This is the flipside of the issue I just talked about -- what to do if the player is the one testing your knowledge while in-character? Did he just trick the mobster into admitting he was a phony just because I didn't know that thing about West Point? Again, this will require out-of-character discussion about what the player is trying to find out.

The gunshot through the window is evidence of how difficult it is to shoot the correct target in melee, though I do suspect that it did not really matter for these bad guys' plans which one of them was shot.

Dickie Dare features a partial map of the interior of a steamer ship. Looks accurate enough to me!

This deathtrap sounds pretty brutal -- scalding water shot through a firehose seems like it would do 1-6 points of damage. It's not a lot, but because a hose has an area of effect (let's say it's a ray 10' wide at its base), the pirates don't have to roll to attack with it.

A "steam cock" is an actual thing, by the way; it's part of the boiler.

No one is dying too fast from this steam, but I have a couple of possible explanations for that. One, the Heroes in the room, at least, should get saves vs. missiles (or maybe science) for half-damage. Two, the pirates might have started their trap too early, before the water was hot enough to do more than a few points of damage.

That ape looks pretty intense. Note the value of a captive ape. They're almost too valuable to give Heroes a chance of capturing one!

All I'm going to say here is that is some pretty fancy shooting, to spray bullets from a sub-machine gun and only hit his hand, for a disarming shot.



Here's an interesting page! For starters, Dickie and friends have a problem that no players ever have because of player knowledge -- knowing which of them was shot in the dark. To do this in-game, the Editor would need to keep information from everyone -- even the player who was shot, in order to make sure the others do not know.

Being a non-Hero, Kit can bleed to death from being injured (strict hp rules only apply to Heroes).

There was recently a kerfuffle in my home campaign, where one of the Heroes gave a semi-automatic to his 12-year old sidekick. Here we have Dickie, arguably even younger, hauling a sub-machine gun.


I'm sharing this because I'm amused by the fact that Oaky has been sleeping under a tree, and his supporting cast has been out doing much more exciting stuff without him. When your players' SCMs come back after being away from the campaign for a bit, make sure they have interesting stories to tell.

Seaweed Sam surprises me again with more Hideouts & Hoodlums-relevant content. Here, in this land of giants, we see that giants (and, really, any mobster class we want) can also be magic-users. This giant magic-user is at least 7th level if that is a regular Polymorph Other spell. The Polymorph Other spell is not supposed to be able to turn you into any animal smaller than a bird, but bear in mind that the scale is way off in any panel with giants in it, and that butterfly is really quite large.

Not sure, but I probably won't be statting large butterflies, unless I find much bigger and more dangerous examples.
Big Chief Wahoo's feat here could have been accomplished with one of two powers -- either Improved Missile Weapon, with the heavy lifting hand-waved, or more likely Raise Car, since the distance thrown itself looks pretty normal and the lifting is the only really impressive part.

We also learn how much it cost to shoot that much of a movie.

(Scans courtesy of Digital Comic Museum.)

Wednesday, February 15, 2017

Famous Funnies #64

Okay, so this month's Hairbreadth Harry is pretty awful racist -- but it does contain two standout features. One is a pretty awful (but delightfully awful) trap -- our damsel in distress is tied to a giant candle that is going to set her on fire when it burns down. I can just imagine the Adam West Batman being tied to something like this by a villain called the Crime Candle.

And then there's an unusual trophy/treasure item to collect -- a solid gold bell clapper.

This is from Life's Like That. I find it particularly amusing because this seems like just the sort of thing that would happen to me.



Again, yes, racist -- but if we look past that, we see that encounters with wild animals tend to end in violent attacks more often than they would in real life. This fits, of course, with That Other Game where encounters are usually resolved with violence.


Detecting poison - is this a skill Heroes could have, or just their dogs?



Dickie's guardian, Dan, is in a tight fix and seems to have no other choice but to bribe the crew to mutiny. That he's bribing them with money he hasn't stolen yet could mean a penalty to his encounter reaction roll. On the other hand, the high amount and the promise of going free afterwards could cancel that modifier out.

We also learn that you can fit two machine guns and belts into the same crate.

Mike is willing to betray Dan because a) he's a mobster, and b) his reaction roll must have been positive or less (friendly or higher would have secured his loyalty for the mutiny).

(Scans courtesy of Comic Book Plus)

Tuesday, January 3, 2017

Famous Funnies #63

Roy Powers and his eagle scout troop might be onto something here. If you have a wild animal to capture and you don't want to fight it, try penning it in with lots of chicken wire. But how to handle this with an in-game mechanic? I would probably make an encounter reaction roll for the lion. If it was positive, he would stay put while being hemmed in. If it was negative, he'd jump the fence as it was being erected. And, of course, if it was hostile, he would maul the eagle scouts.

Here's an interesting trap -- the stairs fall away into a slide. Harry slides down the slide, head-first, into the stocks with a guillotine set up above them. I guess, had he gone down feet first, there would have been a chance of his leg going into the stocks and getting cut off, which is still pretty bad.

Maybe I'd roll randomly for what direction he was facing when he hit the bottom of the slide, then make him save vs. plot to avoid whatever part was at the bottom going through the hole and getting stuck. The long delay on the guillotine blade drop seems like it makes it too easy to escape, but a quick drop would make this a nasty encounter.

I'm torn on whether this qualifies as a trap or a deathtrap. On one hand, Harry falls into the trap and isn't placed directly into it. On the other hand, his nemesis is present and clearly expects Harry to die. If it's a trap, I would have the blade only do 1-10 points of damage. If it was a deathtrap, I would make it potentially lethal, or at least limb-cut-off-able.

From the gag filler Life's Like That, here's a corner panel that made me chuckle out loud.


This is Jack Kirby's Lightnin' and the Lone Rider, one of the only cowboy features to give title billing to the horse. Which is extra appropriate today because, in this installment, the Lone Rider would be dead if it wasn't for Lightnin' sensing his trouble, kicking a door in, and coming inside to get mixed up in the fight. Hideouts & Hoodlums has rules for Supporting Cast Members, and even accommodates animal SCMs -- but how do you summon a SCM when you need one?

Right now, in H&H, the Editor always decided when and if a SCM shows up, unless the Hero has a means of directly contacting him/her/it. I was reading the Cortex game system recently for the Smallville RPG. In that game, a player can spend a plot point to make a featured character (SCM) show up. It merits consideration.

I had to look up what a yawl is. Apparently it's like a schooner. One or the other will likely be a trophy transport item.  But freighters? We'll see on that one, as I might stop smaller on sea-going trophy vessels.

This is why Heroes seldom take food or drink offered by suspicious people.



We haven't visited Scorchy Smith in awhile!

I'm working on the treasure section of the H&H basic book right now and here are three examples of treasures -- $200 in cash, a ring (we can assume it's worth roughly $200; if it was a lot more, the stolen cash wouldn't be as relevant), and the deed to a gold mine.

(Scans courtesy of Digital Comic Museum.)






Wednesday, November 2, 2016

Famous Funnies #62

Opening with a joke...


Jack Kirby's Lightning and the Lone Rider reminds us that silencers existed for guns in the 1930s, though here it is called a "muffler". I would think everyone in a hideout would want a silencer, because gun shots echo so loud.





$2 for an airplane ride.



Dickie Dare's Editor needs to stop having his supporting cast do all the hard work for him, or he's going to get over-reliant on them. If Joe had missed a loyalty check, they would have been done for.

And here's a good lesson about smoking. If you smoke, you'll eventually discard a match in a pile of wood shavings and almost burn down the boat you need to get off a deserted island.


I have a write-up for nobles ready for 2nd edition, because evil counts show up so often in comics...but I can't help but wonder if this guy isn't an evil mysteryman, or even just a really capable slick hoodlum...


Oaky Doaks is a great example of Lawful Alignment. I admire his convictions.




From Babe Bunting -- a map!




From Connie -- a good size comparison of a yacht, a sloop, and a rowboat.

(Scans courtesy of Digital Comic Museum)