Showing posts with label Skyroads. Show all posts
Showing posts with label Skyroads. Show all posts

Sunday, February 28, 2021

Famous Funnies #68 - pt. 1

We haven't seen Roy Powers in a while! Here he's on a cruise to Africa (the previous page smartly talked about how much school he was going to miss because of this, but he has a tutor on the trip) where there's going to be some big game hunting (booo!). More interestingly, here's the beginning of some mystery on the ship. What do they want in Roy's room? When laying clues, remember to leave olfactory ones too.



Uashin? I think this is referring to Uasin Gishu County, and it is located on a plateau, in Kenya. Interestingly, "Jambo Bwana" is a Kenyan pop song that will come out 42 years later. 
  



Skyroads surprises me occasionally; there is some interesting chemistry between these two characters, and I laughed out loud at "I was born quite young." Also, salt horse is slang for salted beef. 




Sure, we could talk here about how "fagged out" means exhausted, or how "I feel as though I'd been spanked by a trip hammer" reads like innuendo, but what really grabs me on this page is -- how is that record player working? Is it hand-cranked? Battery powered? I know they had the former back then, but I'm not sure about the latter.

Also note the "Wing Tip" about how 1st-level aviators would need to certify their transport rating, in addition to carrying a transport license.


Senor and senorita? That's interesting because, while Spain in its prime was one of the first countries to have U-boats in their navies, by 1940 Spain's military was in tatters from its civil war and did not have many submarines left. This is a good time to remind ourselves, though, that these are all reprints from earlier comic strips, these ones specifically from 1937 (according to comics.org), and -- according to this Wikipedia page -- Spain still had eight U-boats at that time. 


This page is a reminder, if mystery bad guys have been shooting at you, to search the ground for spent cartridges. With a skill check, you can identify which kinds of guns were being used to shoot at you, which could help you plan for your next encounter with them.


It might be easy to overlook this word through all that heavy dialect, but a yawl is that boat; a yawl is a two-masted fore-and-aft-rigged sailboat with the mizzenmast stepped far aft so that the mizzen boom overhangs the stern.



Oaky Doaks has stumbled across a wizard who lived in a cave for 20 years perfecting this flying carpet (giving us some indication for how long we can expect magic item creation to take?). The flying carpet has an incredible weight allowance, probably carrying 1,750 lbs. as it is here. Being able to reach cumulonimbus clouds suggests a ceiling height over 2,000 feet, and possibly much higher than that. There's no sense of how fast it is from this page.



How would you tell if someone is faking delirium? Perhaps a skill check at first aid. Or a Wisdom check. Or both, so characters with high WIS have a good chance of seeing through the deception, but mysterymen can also cash in a stunt for an automatic success on that skill check.

(Scans courtesy of Comic Book Plus.)













Friday, August 23, 2019

Famous Funnies #67 - pt. 1

We rejoin Roy Powers, Eagle Scout today after a long time separated. Here, we see how easy traps are in the modern age of Hideouts & Hoodlums. A simple oil flask hanging from a string in D&D would be of little threat to anyone, but substitute it with nitroglycerine and suddenly you've got a trap that can be deadly for even mid-level Heroes.

We also see some nice tactics from Roy, using role-playing to his advantage against the mad scientist.
Just a couple pages later, Roy is already jumping into his next scenario.

Editors may be tempted to roll randomly for mobsters to see which target they choose; I've done this many times, and it does present an element of fairness that keeps players from feeling picked on. And yet, if there are common sense reasons to attack one target over another, the Editor should follow his common sense.
I'll be honest; Skyroads is such a generic aviator feature that I have no idea who this guy is!

Whoever he is, he comes up with a good rationale for getting a +1 modifier to his wrecking things roll. He probably asked if there was a hoisting tackle lying around and the Editor, unprepared for that tactic, had him make a save vs. plot to determine if there was or not.
Hairbreadth Harry leaps back and forth between being a credible source for H&H inspiration and outlandishness too zany to emulate with any seriousness game mechanics. Here, Harry swings towards the latter, as he claims to have used the pushing mechanic to push his melee combat with Rudolph 3,000 miles, or the equivalent of 15,840,000 points of damage, by H&H's current rules.

When I see panels of villains trying to bribe heroes, and I remember that taking money is a huge motivation in H&H, I wonder if we need to have different mechanics, even if only optional. Or would a saving throw vs. plot cover this? Yes, I think it might, at least for Lawful Heroes to take a bribe. But would that just deter players from playing Lawful Heroes...?
Sergeant Stoney Craig, even without his U.S. Marines, really (ahem) mops up with an improvised weapon in this combat. The spears are uncommonly short, and are maybe harpoons instead of spears. A harpoon would not count as an improvised weapon.

The knife is thrown by an assassin. There's a considerable amount of racism here, with the half-Asian man being called a "breed," but this actually plays well in the story, with the locals' racism explaining how quickly they accept this scapegoating.


Near Island is a real place, in Alaska. It seems strange that anyone in Alaska would hear "They had Jeremy Blade at near" and not think of Near Island...but this would make sense at a game session; players never get clues.
Dickie Dare is relegated to cheerleader in this month's installment, as these pages focus on the gorilla-lion battle. I'll have to add a note to the lion entry that, even when grappling, lions still get raking attacks.
I'm not even sure what's going on here, so it's even harder to figure out how this might apply to game mechanics. I guess...hearing Miss Karson's voice reminds Tiny that someone loves him, and gives him the will to keep fighting, even as his body tells him to quit...?

Yeah, that's really hard to quantify into crunchy rules. I suppose you could include a rule that supporting cast can rally you once per day to give you a +1 bonus to something -- and that would give players more impetus to bring supporting cast along besides the meager XP award.

Or, this is all flavor text and Miss Karson's rallying cries didn't influence Tiny's dice rolls at all.



(Scans courtesy of Digital Comic Museum.)


Sunday, February 25, 2018

Famous Funnies #65 - pt. 1

Spunky gets an unusual layout to his page here. The mine is guarded by bats and a skeleton. As fake undead, the skeleton has a chance of scaring people. There's an awful lot of gold strewn around the mine, which means easy XP for anyone who gets past being scared by the skeleton.

Also, having a goat and a turtle for Supporting Cast is pretty novel.

There's some unusual pricing information here, for rare scenarios where Heroes would have their babies photographed. More likely would be Heroes being paid to parachute somewhere (probably somewhere dangerous, which could lead into a scenario...).


Hidden in this page of Goofy Gags is the price for a cobbler to stretch your shoes. And to think I kept buying new shoes for my son all those years when he was growing up.



There's two features I like from this page of Roy Powers. One thing I like -- and an old trick many game referees has mastered, is to make sure the player characters don't get to see the monster they're facing right away. Hearing it, or catching shadowy glimpses of it, allows the player to imagine something there that might be much worse than the encounter will actually wind up being.

And then, "Witch's Acre" is just a great name for a hideout area.


Although we never see the alchemist (other creators might have given us a nice flashback scene here), and most likely the alchemist will turn out to not be real since (since this is a realistic strip), the rumor of the alchemist is a great story and sounds like it could be part of a really fun scenario.


Here's more atmosphere-building from Roy Powers. Old ruins are always fun for characters to explore. Mysterious noises are always good for luring characters in certain directions. And darkness can be a handy tool for making encounters more challenging. But I really have to take issue with how the eagle scouts see the spooky man in the shadows and just let him go. My players would be talking to him, trying to grab or tackle him, or -- heck -- some players would just shoot first and ask questions later!


I haven't included Skyroads in a long time, but I'm including this one because ordinary hoodlums with cool codenames like Scorpion is such a rarity. Plus, the definition of "service ceiling" could be handy in an aviator-themed scenario.



This page illustrates the importance of facing during aerial combat, but more importantly I think, the sidebar gives us a figure for the blast radius of a bomb. If planes need to stay more than 50' from the ground to avoid bomb blasts, then bombs must have a 50' blast radius.



From Hairbreadth Harry we learn that pirate maps are worth $10,000. Also, villains sometimes carry up to $10,000 in cash on their persons.

Harry is accosted by a hired thug. Thugs have been a statted mobster type since Day 1 of Hideouts & Hoodlums, though I don't think I ever gave them a chance to be armed with sub-machine guns, as this one appears to be.

(Scans courtesy of Digital Comic Museum.)



Saturday, August 13, 2016

Famous Funnies #60

Eagle Scout Roy Powers reminds me that, whenever Heroes travel by sea, they almost always run into some storm, or hurricane. The 2nd edition Hideouts & Hoodlums basic book won't have room to talk about sea voyages, but if I ever get to the Advanced H&H Editor's Guide, I'll have to make sure to give a high chance of encountering inclement weather on any nautical, wandering encounter charts.

Something's not kosher about this, Skyroads...Speed says the canoe can go twice as fast as him. Okay, downstream, I could buy that, but upstream? Those are some strong oarsmen!



I'm sharing this because, not only does this educated Mayan school Sally on her cultural bias, but he then teaches her about fatalism. That is one cool character...




Not only is this gag from Life's Like That pretty funny, but it gives us a rare glimpse of a 1930s-era camper.



As if it even needed to be said -- why you don't want to get into a fight with a whale in H&H (this is from Dickie Dare).

(Scans courtesy of Comic Book Plus)





Wednesday, July 20, 2016

Famous Funnies #59

After a string of DC titles we're back to Eastern's one title.

Map!  It's not much more than a map of Cuba, but it stands out for me because a) this is in (or near) Guantanamo Bay, and b) my home campaign was just there at the beginning of this summer.


Is $100 a day reasonably representative of how much bit players made in movies?

The amphibious plane, or seaplane, is so commonly featured in these early comics that I'm half-wondering if it shouldn't be on the starting equipment list instead of as a trophy. But it also begs the question: do some planes need to be on the starting equipment list?

Also -- what does this storyline have to do with aviation??

This joke's kind of clever; I had to think about it for a moment.


It takes Pooch a week to heal back to normal after being critically injured. What's unusual about that is, I can't imagine a dog that size having more than 3 hit points.

I don't plan on introducing negative hit points into Hideouts & Hoodlums, but I could track how far into negative hit points someone goes after losing consciousness and come up with a chart that increases length of healing time for how deep into negative numbers you go. Like:
-1 to -3 hp: 4 hours to heal back 1 hp
-4 to -6 hp: 8 hours to heal back 1 hp
and so on...

More great King Cedric banter in Oaky Doaks.

Ugh -- another goat joke!

(Scans courtesy of Digital Comic Museum.)






Saturday, May 7, 2016

Famous Funnies #56 - pt. 1

This is Eagle Scout Roy Powers, though a fellow scout seems to be the star from this page.  

Players will often have to actively search the scene to find clues, but sometimes the Editor will just throw a clue into your lap -- or under your butt -- if you really need to have it.

This page also gives you some perspective between a schooner and a dinghy. It might help to know the difference between the two for a nautical adventure -- which I've surprisingly never done yet in any of my Hideouts & Hoodlums campaigns, despite how prevalent they were in the Golden Age.

We also learn that a schooner only needs a crew of five (six counting the cook), so if you're going to do a mutiny story for a really weak team of heroes (like maybe two or three 1st-level heroes), then a schooner might be the way to go.

Of course, depending on which weapon damage mechanic you use for H&H, automatic firearms might be too much for 1st-level heroes to handle if you plan to use the expanded weapon damage tables (from Supplement I or The Trophy Case).


Speaking of low-level scenarios, I like how the villains aren't interested in killing the heroes here, but maroon them on a deserted island instead (capturing heroes happens a lot more in low-level scenarios).  And I love how happy Roy is to be plunged into a non-combat scenario involving finding fresh water and foraging for food. Now that's the kind of flexibility I like in a player!


This is from SkyRoads.  I can't always follow what's going on in SkyRoads, as it seemed to try to juggle too large an ensemble cast without a strong lead character, but here it follows a G-Man wrongly imprisoned in a Mexican jail. I share it here for the ethical dilemma of the lawful hero given the option to choose to bust out of jail, or trust in the system. I did something similar in one of my H&H games just last night when a hero was offered a huge bribe by a rich corrupt politician. It's a fun way to force the player to think in character.

According to War on Crime, even a simple cottage can serve as a hideout.



The first mention of Browning automatic rifles in comics. First edition H&H names specific brands of guns, including Browning, on the starting equipment list for historical context, but I will probably move away from that in 2nd ed.  These would be lumped into a broader category of military rifles (which is more consistent, since I don't never broken down by types of other weapons, like swords).


Random chance is an excellent way to explain how Dickie Dare managed to spot a man dressed in bright colors, on a white horse, and the others missed him.  I also like the metafiction of the bandit describing how his own story is going...

(Scans courtesy of Comic Book Plus)





Saturday, April 16, 2016

Famous Funnies #55

Goat joke #19, courtesy of Skyroads!



I don't agree with Hairbreadth Harry that pulling a snake off of someone would spin them like a top, that spinning like a top would necessarily hold a tiger spellbound (though I suppose you never really know with cats, maybe every turn spent around a cat should result in a random encounter reaction check?), or that a tiger wouldn't notice its own tail being tied. That all said -- it does seem like a sound strategy to pick up an animal and throw it at your main opponent. The animal, enraged, is likely to attack whoever it lands closest to.

Dickie Dare doesn't fail to provide -- we get a partial map of a hideout, ideas for treasure to place in a hideout, and the idea of having the hideout unoccupied, giving the Heroes a limited time to loot before the mobsters show up.



Never miss a chance to split up the party!  If asked which way they jump, during a cave-in, players may be tempted to use player knowledge and make sure they all jump the same way. A better way to handle this might be to ask the players to write down on slips of paper which direction they jump.


An unusually effective page of Oaky Doaks. This would be a good set-up for a haunted castle...



This is from the Life's Like That gag filler, but I found it quite amusing.

(Scans courtesy of Digital Comic Museum)