Showing posts with label genres. Show all posts
Showing posts with label genres. Show all posts

Saturday, January 2, 2021

Target Comics #2 - pt. 3

Welcome to the new year. First post of 2021! Whew...this will be Year 7 for the blog...

We're still looking at T-Men, which on the surface seems a pretty generic government agent adventure strip, yet when I look at the details it can be surprisingly well-informed. Like here, the U.S.S. Lexington isn't a random made-up name; there was a U.S.S. Lexington aircraft carrier, the second one, sailing in 1940, and would be until it was lost in 1942 in the Battle of the Coral Sea.

Then there's this weird, two-panel dogfight where it's really hard to tell what is going on. Which plane is the bad guy plane? Well, it's the one on fire. Why is it on fire? It's unlikely the Navy has a plane with a flamethrower on it, so I think this was an engine hit from bullets, even though the artist skipped showing us the plane being shot at. "The chief must have..." what? Rigged the plane so the pilot couldn't get out? How exactly did he do that...remote control locks? That actually seems an idea ahead of its time.
Southport is a curious name. For a strip that doesn't shy away from naming actual naval ships, you'd think it would name Bridgeport, Connecticut -- right across Long Island Sound from Long Island -- and a likely candidate for being where the plane took off from. There is a Southport, New York, but it's actually upstate, about halfway between Scranton, Penn. and Rochester, NY.

I am amused by how much the Treasury Department values Agent Turner. "There might be a lead there. Go on...take a year. Longer if you need it! Don't hurry back..."

Moving on to the next page, I'm equally amused by the hungry spy chief who forgot to eat today and "I want the lunch box, too!" But seriously, these saboteurs are unusually smart, using proxies whenever possible -- like the guy they hired to fly that rigged plane, or this guy, who is going to be impersonated with the aid of plastic surgery, and the man's own lunch box for added realism.
Man, you should never cross that spy chief! Shortchange him and he'll gun you down in cold blood. I mention it because, for the only villain unnamed in this story (and the other two have cool names like Gazor and Count Karna), this chief really shows up most every comic book villain up to this point, short of the Ultra-Humanite, for cunning, intelligence, and ruthlessness. The chief is captured and we're told on the last page that he'll likely go to the electric chair, but I kind of hope he escapes so I can re-use him in a campaign someday...

 


 
This is from a pretty engaging ensemble feature called City Editor. The City Editor isn't the hero of the piece; he's more like Professor X, leading from behind, back at HQ, while a male and female journalist and the kid who, I'm guessing, sells the papers on street corners, go out and complete missions for him. Because these two heroes aren't combat-types (maybe the Detective sub-class from a past Trophy Case?), a single woman with a blackjack is a serious challenge for them. This is -- for a weapon so common in Hideouts & Hoodlums -- the very first time we've seen a blackjack, or at least this clearly.   


Funny, I never would have thought of that as a "coal hole," it just looks like a manhole cover to me. It turns out coal holes were a real thing (accessing underground coal bunkers), though you were more likely to find them in 19th century Great Britain than 1940 New York City. 

Only in a story where the reporter is a main character would the reporter be allowed to barge into the building in front of the police officers on the scene.


I'm pretty sure the police officers are just supporting cast in this scene, so it's kind of surprising that one of them is the one who knocks the automatic out of her hands and saves the day, instead of Phil -- but this can easily happen in a game system ruled by random dice results. 

Golf bags are a good place to search for hidden clues and loot!

Lastly...is Pinky a boy? He's looking pretty effeminate in those last few panels, particularly with those girlish legs and shoes in the final panel. Hmm...


This is from Calling 2-R, a marvelously inventive and ambitious feature, just one with a terrible name. This is utopian fiction, something we don't see often enough in comic books, so I'm certainly willing to forgive it for its lack of suspense when an ineffectual villain shows up here. Note how the force wall does damage when touched (maybe 1-3 points, certainly not much), but also repels him back 1-6'. It otherwise functions as a Wall of Force spell.


I suspect a lot of tracing went into these panels, but they're still quite impressive! 

Free healing in the barracks? If my future players see this strip they'll want to go here between adventures. They'll probably want a speed plane too; this super-metal would make it resistant to wrecking, and the speed it flies at would seem futuristic until 1956.



The trick with utopian fiction, of course, is that one man's idea of utopia is not necessarily another's, and I'm having a hard time with the privacy issues surrounding an all-seeing television eye, and the misuses that mind picture machine could be put to. Still, vehicles run on cosmic force? That's better than electric cars! And I've had plenty of players who would want those force guns and body protectors. The gravity diminishers that let them walk on air would make a great trophy item too!

(Scans courtesy of Comic Book Plus.)
 


 







Saturday, November 23, 2019

Thrilling Comics #2 - pt. 4

We're still looking at The Woman in Red as she investigates at a hospital, and talking Hideouts & Hoodlums game mechanics.

The one benefit I've seen so far to WiR dressing as a vigilante is, when she comes out of the costume, she's unrecognizable and doesn't have to make a disguise skill check.

Grabbing the canopy is a normal attack roll. The Editor has to wing the Armor Class based on how fast WiR was falling past it. Since it looks like she fell no more than 30', I'd say AC 7. Of course, the Editor does not have to put a canopy there, but a player can request one and, if the Editor is feeling half-generous, allow a save vs. plot for there to be a canopy between the window and the ground.
It's hard to make out that figure in panel 3, but it looks like the killer is wrapped up like a mummy. So...stat as fake undead?

Note the wisps of smoke around the police officers in panel 5, suggesting that they have been shooting at her, in the hallway of a hospital! This is so typical of the mysteryman genre, that police are ineffectual against crooks, but super-dangerous when they turn on the Hero.
The basement of the hospital is now more like a traditional hideout, with long, dark corridors and cell-like doors. A morgue contains lots of good, atmospheric dressing for a hideout.

A maniac might be a workable mobstertype. He seems at least as tough as a thug, but also has the ability to rip costumes off.
It's rare for radiation to be treated realistically in a comic book at any decade, so it's nice to see radium having an effect on someone. It must have also affected the morgue attendant's brain, since he doesn't apparently recognize a Geiger counter.

Geiger counters should be a mundane trophy item Heroes can collect.


Here's a question to ponder: is the rattlesnake a wandering encounter, the woman in trouble, or both together? Setting up wandering encounters as a rescue situation is a good way to let your players net additional XP!

"You spoke your piece" is just the kind of phrase you'd expect in a western.
There's some interesting slang on this page. A "waddy" was a cowboy, in this context, and not an Aboriginal war club.
This page makes me nuts. The top tier is all about confronting the killer, and then the store veers off into this sub-plot about capturing wild horses. The timing of it is terrible, but the idea of having sub-plots ready that your players can go do during less busy times in the game is a great idea.

Speaking of great ideas...setting off dynamite in the vicinity of the wild horses you want to capture alive? Probably not one of those great ideas...
This is from Tommy Dolan, Ace Detective. It's a confusing story that seems to be about an undercover detective pretending to have shot a cop in order to get in with a vamp who knows where treasure is buried, but not all of that is very clear up to this point; confusing things is that even the captions keep referring to Tommy as his alias, Terry.

Under dashboards is a good place to look for hidden weapons.

The "Lambeth Walk" is "an exaggerated rhythmic swagger, with plenty of arm swinging, copious hat-play, and elements of slapstick," according to the Londonist.com. 

There's some interesting chemistry between detective and vamp here, and lots of good pulpish dialogue, like "You hold all the cards," "I'm nothing but a stooge for a blonde," and "grab yourself a chunk of ceiling!" Perfect for an urban campaign with lots of noir to it.

(Scans courtesy of Comic Book Plus.)

Saturday, August 24, 2019

Famous Funnies #67 - pt. 2

Just a few pages left to share from this issue...

Jack Kirby isn't doing the art anymore on Lightnin' and the Lone Rider at this point, but it's still an interesting set-up with some unusual additions to the cowboy genre -- a Dragon Lady-like femme fatale, and "advanced" technology, like television, in the villains' lair.

This is from Mescal Ike, and while I think the top strip is pretty funny, I'm including this for the interesting turn of phrase in the middle tier. "Head of the class" is still a common term in use today, but if there's a head it stands to reason there's also a "foot of the class," with the bottom scores. Today's school system would not emphasize this fact and humiliate the student, but in 1940...?

This is from the one-page gag filler, Life's Like That. I'm partial to librarians, even though the "Squeaky" panels aren't as funny. What I found really funny was the baby panel.


We're checking in on Homer Hoopee again for the first time in awhile for several reasons. One, even though the chase sequence is over, it alludes to two important factors -- attack penalties for hitting a target moving at great speed (found in 1st edition Hideouts & Hoodlums' vehicular combat rules, but should also apply to attacking movement-buffed speedsters), and ranges on missile attacks. Further, Homer's prize is an example of how generous monetary rewards can be at the end of a long adventure ($50,000 -- in 1940 no less!).


If you can ignore the racism in this page of Spunky Dory, you'll see perhaps the first critical hit to the groin in comic books, and delivered by a goat no less (longtime readers of this blog are aware of the importance of goats in golden age comics)!

The question then is, is this evidence of the need for a critical hit mechanic in H&H, or does the headbutt to the groin simply explain how it did maximum damage on the damage die? I lean towards the latter.

(Scans courtesy of Digital Comic Museum.)

Sunday, November 4, 2018

Famous Funnies #66 - pt. 1


That the skeleton is apparently afraid of the dog is yet more evidence for morale applying to the undead. But $1-2 million in gold seems a bit excessive for treasure.

One thing to keep in mind in the kids' adventure genre, if you ever run it using Hideouts & Hoodlums, is that combat is almost never an option. Had the man in green goggles been the villain in an adult protagonist's story, he would have been punched out before now! Half-pint Heroes should always have to save vs. plot before resorting to violence.

More evidence that you should always check your cell for secret doors.
An interesting scenario where, instead of combat, the hero and villain engage in a lying contest against each other. This could be resolved by a simple encounter reaction roll for each contestant, perhaps modified by how good a whopper the player can come up with.

The book is only $1.


This seems clever to me, hiding out in the rhino cage because the rhino is too valuable to shoot at. I'm not sure I would take my chances on the encounter reaction roll from the rhino, though!
Intriguingly, the Editor seems to be rolling for surprise individually here, since Joe is surprised, but Dickie isn't.

The bullets seem to have been responsible for wrecking things on that cage, something that I would not normally encourage (this development is more likely Editor's fiat).




If the Aviator class is going to get resurrected for 2nd edition (and it seems to me it should be), it is going to need special stunts not accessible to other classes. Break Formation could be one of those stunts.


(Scans courtesy of Comic Book Plus.)