An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Saturday, January 7, 2023
Amazing Man Comics #11 - pt. 2
Thursday, September 1, 2022
Thrilling Comics #3 - pt. 4
Max should be statted as a guard, or maybe a beat cop.
Note that our two Heroes intentionally surrender to Von Sneer, no doubt to learn what he's up to. If they'd wanted to, they could have rushed him, even from across the room, and still gone before him if they'd won initiative (which I see happen in comics a lot!).
It's worth noting that Heroes shouldn't have to worry about what languages they know, but you're encouraged to take this benefit away from non-Hero characters. This is a good way to give Heroes another advantage over normal people (and here, greatly assists the plot!).
This page brings up an interesting point, because a lot of the time Heroes are tied up for deathtraps, but are almost never gagged. And they almost never yell for help either. Now, we don't expect them to because it doesn't come off as very heroic, but it is certainly the most natural reaction to being tied up.I am skeptical about allowing a filing cabinet tipping over on someone to knock them out - though it will famously be super-effective against Iron Man years later - and would probably allow this to do no more than 1 point of damage. Of course, it's possible for mobsters to only have 1 hit point!
That's a really good guess as to what the oil drums are for. I probably would have guessed they were smugglers myself, but this makes for a better story with higher stakes.
It's weird how physics work in comic books to feed the narrative. A filing cabinet tipping over knocks out a guard, but Lucky bounces down a flight of stairs, caught halfway in a barrel, and seems virtually unharmed. Two thoughts: 1) this proves that damage ranges are a thing, and 2) it makes me wonder if objects should be able to soak damage. I have ruled before if you fall on a person, you can half your damage and transfer the other half to the person you're landing on. But if we applied that to inanimate objects...then armor has to work much differently game mechanics-wise. I think we'll skip this for now.
Thursday, May 5, 2022
Thrilling Comics #3 - pt. 3
Well I'll be...I called this issue #2 in my last two posts, but it's been issue 3 I've been reviewing all this time! Sorry if I confused anyone.
It's been a long while since we last visited The Ghost, but you might recall he was tossing around Wish-level spells all over before the scenario even got started. Now that he has mobsters to fight, we get - Knock, Mirror Images, and throwing a dagger instead of casting a spell. Wow, this is what a mid-level magic-user looks like!
I like the details of that trap; it's a trap that, if you play it just right, helps the Heroes free themselves from it. Of course, you need to have Heroes weak enough not to be able to break rope...
Normally, in a Hideouts & Hoodlums campaign, exploring an entire hideout from cellar to roof could take multiple play sessions; here, we see it come to pass in a single caption. It's rather remarkable, I think, that the only clue he finds in the whole building are the pigeons on the roof. I wonder how many "secret door" rolls he failed on his way though the house...
I'm not sure what to make out of a spell that makes pigeons leave flaming trails. Some sort of Feed Jalapenos to Birds spell? Or perhaps this is just a generous interpretation of the Find the Path spell?
I believe I already have a Detect Lie spell in my game (or should if I don't). Is there any difference between Detect Lie and Speak Only Truth?
When did The Ghost cast that spell, turning the bullets to vapor? While writing the suicide note? After grabbing the gun away? As the bullets are being shot? Possibly the first two options, if the spell was cast off-panel, but it's hard to believe Tanko didn't notice. I think he could realistically have cast it at the beginning of the melee turn before being grappled by Tanko.
Also...Tanko? That's an African name. Is it a nickname here?
Ignoring the panel where the lights go out, but we can see everything...there are some strange reactions to magic in this story. Like, the phantasmal faces trick the chief into confessing...instead of just running away?Wednesday, April 13, 2022
Thrilling Comics #3 - pt. 2
I'm tempted to stat wild hill warriors as berserkers. I could also make them 2nd level fighters, using the level title of warrior from That Other Game. I could also just use natives, since that's the broad stereotype being used here.
I've never seen elephants in an arena before! Too bad Doc has Raise Elephant prepared. And a Leap power (looks like II or better) that makes escaping from an arena super-easy.And here we've got a line-up of standard cliches - the big cat (a panther, this time) in the cage, the damsel in distress...and somehow Doc gets to the panther before it gets to the damsel? Now, I've covered many times before in this blog that random initiative needs to trump common sense when it comes to who goes first in a comic book story, but, Doc is wrecking things in the same turn that the panther is first attacking. So, we can only assume, then, that the panther missed with every attack on Virginia, even though it didn't even need to roll very high (reminds me of my rolls when I'm playing!).
Tuesday, March 15, 2022
Rocket Comics #2 - pt. 2
Now we're jumping into Red Roberts, the Electro Man, where a random traffic accident leads to a startling discovery. But, in between, Red uses what appears to be the spell Poof! to emerge from his car, and takes down the two sailors with what appear to be four Magic Missiles. It is unclear, from both this page and the next, if Red's electricity rendered them unconscious or killed them, or if Red even cared either way.
Anyway, it's interesting to think of a hi-tech superhero being statted as a magic-user, but I think it fits because so many of the standard superhero tropes are missing, as well as his abilities being better statted with known spells than powers.
Now this one is curious. Red appears to be using Teleport through Focus, the power that heroes like the Flame use to move quickly. For the Flame, it's to anywhere there's fire, where as here it's to anywhere there's electricity (which is basically everywhere).
But there seems to be something else going on here too. There is no reason for Red to have intentionally chosen this particular room in this particular building; he just seems to show up at random right where a plot hook character is waiting for him.
So, if you're not actively trying to get to a Point B, but just anywhere from Point A, should that even count as a use of your power, or is that just flavor text? Because if he just kept randomly walking in any direction, eventually he could have wound up somewhere else the Editor could have placed this encounter.
I'm going to take this first panel as more evidence of Magic Missile spells being cast. Normally it is dangerous to cast missiles into a melee situation, but if he is using the auto-hit method of the MM spell, he doesn't have to worry about hitting this girl.
Wrecking the guns seems like a superhero mechanic again, but I've already included a wrecking spell into the game for situations just like this, when a character who otherwise appears to be a magic-user is able to wreck things.
I like it when bad guys have names that make it obvious they are bad guys. This guy in the brown suit is Stumpy Jake, which isn't particularly nefarious-sounding, but his colleagues that you don't see pictured here are Blackie Skull and Bones Wilson. This naming convention also extends to boats, so if you ever come across the S.S. Ghost, you just know it's going to have bad guys on it.
I'm not sure, but I think we once read a story with opium stuffed in fish before. I can't verify this, but it's likely from a pulp fiction story that both comic book authors stole from.
To keep from embarrassing Red, I spared him from showing you the page where he's knocked unconscious by a net-full of fish landing on his head.
That alone isn't actually all that unusual for a comic book hero -- but what is really unusual is being drugged with opium afterwards. In a Hideouts & Hoodlums scenario, this could solve the problem of superheroes being able to wreck themselves out of deathtraps too quickly, but here Red seems to instantly recover from the opium as soon as he regains consciousness.
The story also tosses away all sympathy we had for the Chinese prisoners when they willingly agree to torture Red for the bad guys.
I kind of like how this story completely skips over the hitting that happens between panels 1 and 2.Lastly, we're going to take a peek at the next story, about the villainous Steel Shark (it's one of those features named after the recurring villain).
I don't know what it was about television at the time, but it seems like most every comic book writer wanted to come up with their own name for it. Televisions already were a thing by 1940, though they had not caught on to widespread use yet. Did these writers think the word "television" wasn't going to catch on either?



































