Friday, December 14, 2018
Thrilling Comics #1 - pt. 5
In Cortez, we have a particularly malevolent villain, willing to torture women to get the gold coins he needs.
That seems an odd way for a secret door to work...the entire fireplace swings on hinges? That's an awful heavy secret door...
Lefty is a sidekick who has a knack for being in the right place at the right time. In fact, I'll have to think of a way to express that as a game mechanic if I decide to make sidekicks its own mobstertype in the Mobster Manual.
It's kind of weird that all the dialogue in this feature is in quotation marks...
Sounds travels really far in a hideout when the Editor needs it to...
A good tip is always to try opening doors before trying to unlock them. The woman inside might have survived had they not wasted time with the skeleton key.
Usually players need to be mapping carefully to tell where there might be secret doors; Nickie's player must have a really good sense for visualizing.
It's unclear what makes the guillotine blade drop, since no one is here. Perhaps it was rigged to drop after the secret door was opened?
What's the difference, Nickie? The enemy has to already know how to make the submarine, whether the plans blew up on the ship or not.
If you're part of the secret service, and you're famous for it, are you really an ace...?
(Scans courtesy of Digital Comic Museum.)