Wednesday, December 5, 2018
Thrilling Comics #1 - pt. 1
Anyway, this is the first Dr. Strange in comics, and you'll notice he's more Superman than Master of the Mystic Arts.
Adventure begins quickly for Dr. Strange, as he's just walking along and hears a scream.
Here we have an example of a head blow not knocking out a Hero.
It's unclear what the villain is doing here. Turning invisible? Most players would want to continue trying to attack, but the Editor, perhaps insisting on a more realistic reaction, required a save vs. plot or be too shocked to act for 1 turn, which seems to have happened here.
The delta ray is an unusually powerful weapon because it kills and it wrecks things, as if at least a level 5 superhero. Of course, for now, it's only a MacGuffin; the danger is only if the Heroes get their hands on it.
The manor's foyer looks suspiciously like a storeroom, or is being used as a storeroom. The mobsters inside smartly keep a pair of lookouts by the entrance (and, one could presume, by every entrance around the manor).
A possible problem with how the superhero class works: wrecking things is supposed to have no duration, so Strange shouldn't need a new dose of Alosun. Of course, it is also possible that Strange's player just keeps blowing his wrecking things rolls, and joked about needing an extra dose of Alosun to charge his dice. Sure enough, the player easily makes the very next roll (possibly getting double 6's, with those results).
Panel 2 is difficult; it looks like Strange is grappling four opponents at once and no power currently allows this. There might need to be a level 2 power called Step Right Up, Boys! that lets you grapple up to four times per turn.
Strange sure took his sweet time activating his Invulnerability power. This also tells us that Strange has at least five brevet ranks.
It does not normally work this way that one's clothes catch on fire in 1 turn, and then the body takes damage in the following turn. More likely, Virginia did take fire damage, but only 1 point.
There is precedent on this blog for using others to absorb falling damage (if you land on them), which is mechanically the same as absorbing car-rolling damage.
(Scans courtesy of Digital Comic Museum.)