I've written before about how darkness seems to be the best protection against superheroes, and for now I have no intention of introducing a power that would allow superheroes to see in the dark.
There is no game mechanic for superheroes accidentally wrecking things. More likely, though, the player chose to wreck the door, and then pretended it was an accident for his Hero.
Samson's booming voice has a peculiar effect, either producing a slew of positive encounter reactions all at once, or perhaps he's activated a power which does that (Commanding Voice? Mighty Shout?).
As for what he's using once he's underwater...it's clearly a reversed application of Raise Ocean Liner (or Push Ocean Liner, as it was called in 1st edition, but should be changed so all the Raise powers start the same).
It's hard to imagine how that secret hangar remains secret...
Samson seems to be using Imperviousness against the bullets, though catching bullets is usually a sign of using the Race the Bullet power.
Having supporting cast around can be handy when you need someone to call the police for you.
(Scans courtesy of Digital Comic Museum.)