"I must do it, Flick."
"Now, hold on, Adele," Flick should say. "We're 12 times the size of these jokers; we don't have to go along with any crazy scheme they come up with!"
As outlandish as it is to build a scenario around putting your supporting cast members in danger, Flick goes along with it.
The carnicantileia is definitely going in the Mobster Manual. It appears to be a snake with a crocodile head.
Kara the Magician, who has a girl name and poses suggestively towards Sir Richard in a short skirt, teleports him to an alien world to recover the Golden Chalice, that sounds remarkably like the Holy Grail. For just agreeing to go, he already gets a magic ring, but not what most players would consider a very powerful one. The Ring of Light sheds illumination like a lantern and can be used once per exploration turn to blind an opponent (saving throw allowed).
It's also interesting that, aside from this fortress, there are no signs of intelligent life on this other world. The intelligent life must have been killed off (there are a lot of skeletons around).
Swimming in the magic pool triples one's strength. Tripling a Strength score doesn't work mechanically in Hideouts & Hoodlums; it makes more sense to have the pool magically bestow the Get Tougher power for an unknown duration.
Man, Sir Richard is really hungry! His first time seeing a giant bird, and his first thought is to eat it!
That magical pool must have turned Sir Richard into a full-fledged superhero, as here he wrecks the wall to create his own secret door!
(Scans courtesy of Digital Comic Museum.)