Sunday, January 25, 2015
Popular Comics #1 - pt. 2
Hard to say how to play Terry's move there, as it's somewhere in between a trip and a tackle. If I had to choose, I'd call that a trip attack. Then there would actually be one turn between panels where they grappled the guy while he was prone.
There's no real game mechanic to highlight here, but that's a pretty slick trick that Skull Man pulls on Pat there. Try it in your hideouts!
here. Falling damage in Hideouts & Hoodlums is 1d6 per 10', with no official damage cap. If Little Joe is right and that canyon is really a mile deep, he's looking at 528d6 damage! No Editor should feel guilty for just saying Little Joe went splat at this point and not even bother rolling dice. Nor should the Editor feel guilty for having placed a mile-deep canyon there, since he gave Little Joe's player no reason to cross it, only the opportunity.
(Scans courtesy of the Digital Comic Museum at http://www.digitalcomicmuseum.org/index.php?dlid=1630)