Several new features debut in Famous Funnies with this issue, including reprints of Alley Oop. Alley Oop is one of those features, like Dick Tracy, where some hosting sites are comfortably sure they are in the public domain. I'm not so sure, so I'm just going to link to it and talk about it here.
One of the most useful things about Alley Oop is that V.T. Hamlin did some research on dinosaurs instead of just making them all up, and many pages of Alley Oop bear an informative non-fiction panel showing an example. The lead page here shows Tyrannosaurus -- so synonymous with dinosaurs in popular culture that it was statted for Hideouts & Hoodlums as soon as Supplement I: National. The page also shows an interesting trap for caging large dinosaurs, with cut trees rigged to fall into a cage pattern. Too bad mobsters as massively large as Tyrannosaurs are automatically given the ability of wrecking things, as if Superheroes.
Now, confession time. As any long-time H&H follower might know, this roleplaying game began as a superhero role-playing game. Sure, there were rules for making fighters and magic-users as well, but the first draft of the rules were written specifically for emulating the earliest adventures of Superman. H&H has been expanding ever since, but for a long time the rule was, comic books only. I was tempted to write-up Joe Palooka, a character I enjoy reading, for Supplement IV: Captains, Magicians, and Incredible Men, but he was a comic strip character, so I considered him off-limits. And, for the longest time, I considered June 1938 (cover date for Action Comics #1) as the chronological starting point for H&H.
Secret doors are normally assumed to be the size of standard hideout doors, but this secret door is a full-sized hangar door! Note that the Heroes can here either roll 1d6 for a random chance to find the secret door, or choose to try the big, obvious lever in the middle of the room. Also note how the hangar entrance is concealed to look like the side of a hill from the outside. Hideout concealment helps with placing them closer to populated areas.
Also, there's a nice trick here for Editors, describing a pair of "glowing eyes in the dark" to players, that only turn out to be valuable rubies upon inspection. Of course, just lying xp-worthy valuables around unguarded is something that should only be done sparingly.
(Scans courtesy of Digital Comic Museum at http://www.digitalcomicmuseum.org/index.php?dlid=23783)