Thursday, January 29, 2015
More Fun #8 - pt. 2
Similarly, the spell that appears to be something like "Summon Flood" is actually just negating the Hold Person spell. So, mechanic-wise, this is most likely Dispel Magic being cast. Now, maybe one could argue that, because of the fire component described in the Hold Person spell, that a water-based spell could cancel it out. This would be a judgement call for the Editor to make.
Mobsters do not always have to have the Hit Dice they are statted with in the books. This Sea Beast, for example, might be a young sea monster with "just" 8 HD.
Also worth noting is, dangling from a rope like that, Don should be at least at a +2 bonus to hit for the Sea Beast, and will not get any Dexterity bonus to Armor Class (assuming that rule from Supplement I: National is used).
Meanwhile, the Doctor Occult page continues his very first adventure, against Vampire Master. So far, the Vampire Master appears to be a Mad Scientist (statted in Book II), who uses hypnotism (via a machine generating the 1st-level power, perhaps?), as well as a simple portcullis trap.
I'm...unsure about the legality of sharing the early Dr. Occult material, so I'm going to only refer to it here, and you can always check me yourself by following the citation link the follows...
(Scans courtesy of Comic Book Plus at http://comicbookplus.com/?dlid=11622&b=i)