Wednesday, January 28, 2015
More Fun #8 - pt. 1
I statted goats already. For some reason (mabe because it's funny), goats seem to be treated as fearsome antagonists. Maybe I should make them 1-1 Hit Dice! This page also illustrates how useful they are for goat milk.
jumping and falling as game mechanics, but here we have the added danger of a roof on fire! Should Capt. Grim be taking damage each turn?
The flames certainly seem to be crowding right around Capt. Grim, though perhaps that is just artistic license. If the fire was in the same 10' square as Grim, then yes, Grim should be taking some damage each turn, from heat and smoke inhalation, if not the flames themselves. I would recommend 1d6 damage, though a generous Editor could allow a saving throw vs. science each turn to avoid the damage. Of course, perhaps Grim is taking damage every turn, but he's just got so many hit points that it isn't bothering him yet!
last time with Slim Pickens turned out to be men in disguise. Shades of Scooby Doo! This time, Slim surprises us again by solving an encounter with a dangerous ape (statted in Book II as having 3 Hit Dice), not with combat, but by recruiting it as a Supporting Cast Member! The original SCM rules were unclear on this, but a later clarification in a Q&A column of The Trophy Case ruled that, yes, you could recruit animal Supporting Case Members.
Note that the secret door the Yellow Peril Hoodlums (statted in Book II) use is a simple sliding panel. Secret doors do not need to be complicated.
(Scans courtesy of Comic Book Plus at http://comicbookplus.com/?dlid=11622&b=i)