Wrecking is so often instantaneous in the comics that it's interesting to read about a ray that takes over 1 exploration turn to wreck.
"Gyro-pilot control" must mean autopilot, which is odd because autopilot had already been a thing since 1914.An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Saturday, March 26, 2022
Rocket Comics #2 - pt. 3
Saturday, January 15, 2022
Mystic Comics #2 - pt. 3
It's important for mobsters to leave clues behind in their desk drawers. I'm amused that the ship they plan to sabotage is called the Batavia, as there's a town near here called that. It's odd, though, that Dr. Vee goes along personally to sabotage the Batavia, but stayed in his hideout when the train was to be sabotaged. Maybe Vee just doesn't like trains?
One punch from Dynamic Man sends Vee flying off the ship and, it appears, Vee goes sailing pretty far through the air. We're told he survived, but it's hard to imagine an old man being able to take that kind of punishment. To have punched him so far, DM must have been using the power Super Punch power, which means Dynamic Man has access to a 4th level power.
Lastly, I think it's interesting that DM loses interest once the master criminal is defeated and lets the police mop up the lesser spies.
Space Rangers is set in the year 2300 and it's a future where just about everyone has spacecraft that you can crisscross the solar system in and space rangers dress like 1940 police officers. New elements have been discovered, and "plinium" ore is the "only substitute for radium" -- which is a really unusual thing to say. Has all of the radium in the solar system been used up by 2300? This is a pretty forward thinking sci fi strip if it's thinking about the depletion of natural resources already in 1940.
Space rangers' ships can travel from Earth to Mercury in two days, and they need to find the space bandit Black Hawk. It's hard to take Black Hawk seriously since he wears pointed shoes and what looks like a bathrobe.
The rangers, Bob and Nibbs, are overwhelmed by at least 11 bandits, probably more. For some reason, they don't have a weapon more hi-tech than wooden clubs among them (even for missile weapons all they have is wooden clubs!), but that's okay because Bob and Nibbs have lost their guns, somehow, between panels -- but we're reminded twice that they lost them! We're left to imagine what their handguns could do, but the weapons on board the spaceships can paralyze and disintegrate.
And it's not just weapons that are low tech on Mercury; once they captured Bob and Nibbs, the two rangers are tied up with simple hemp rope. And they don't even tie good knots!
Moving on to the next feature, that's Blue Blaze, the super hi-tech zombie. When I saw this scenario was about sabotage at an anthracite mine I was expecting something hi-tech, but that's just a fancy word for hard coal. The hi-tech comes in Blue Blaze's new car, a "supercharged speedster capable of unlimited speed." Infinite is awful fast for a Movement rate, though comic book captions are notorious for hyperbole.
Reaching the mine super fast, almost like he's teleported there (hmm...), Blue Blaze searches the wreckage and his "superior knowledge of science" helps him identify bomb parts, which sounds like a successful Intelligence check to me.
(Read in Marvel Masterworks: Mystic Comics Vol. 1)
Saturday, July 24, 2021
Speed Comics #7 - pt. 3
Monday, January 4, 2021
Target Comics #2 - pt. 4
I'm hoping the old man's not literally talking about fining those two for wrong thinking, as that sounds too 1984 for my taste. Owing a debt to society for wrong doing is nothing new, of course.
Friday, July 31, 2020
Science Comics #2 - pt. 3
That's just to catch you up. Here, we see how extremely maneuverable spaceships are while flying between mountains. We also see, almost as incredibly, the bad guys only leave a single guard at the entrance to their secret tunnel from which someone can foil their entire "invade from below" plan.
The "huge craft" seems to be more like a trolley car than a spaceship, and it's hard to see how it would launch off those rails and fly around.
I would love to overhear that villain monologing longer and find out how the Moon controls "the fueling system of the universe." Seeing as how the Moon is close to nothing but Earth, that works out how...?
Marga is like Tarzan, only raised by black panthers instead of gorillas. This is the first comic book character to be named Ted Grant, to be followed by DC's Wildcat in two years.
Check out the scale on that fortress. That is either a mistake, or that is one huge anti-aircraft gun. It's at least as tall as the towers! The airplane hangar looks small, but it's difficult to say how far away from the fortress it is.
The curious wording of that first panel caption could mean that the guards are savages, or just savage fighters. If the first, I would stat them as natives. If the latter, I could maybe stat them as bloodthirsty hoodlums.
Someone spent more time on that cheesecake shot in panel 2 than any other panel in this feature.
I don't know how "heavy" that heavy cover is; it looks only slightly larger than the average manhole cover and I doubt I would make anyone roll anything to lift it.
Now we're going to jump to the next feature, Dr. Doom! No, still not the Marvel Comics' Dr. Doom, and not the international spy Dr. Doom who really came first. This is middle Dr. Doom, the ugly old mad scientist guy who shrinks people down and puts them under glass with giant mosquitoes that look suspiciously more like hornets. The nice thing about shrinking heroes is that you can use the stats for giant animals for ordinary animals, and giant mosquitoes were statted as far back as Supplement I: National.
Tuesday, July 28, 2020
Science Comics #2 - pt. 2
Here's a peculiar power. It looks like Dynamo has cast the magic-user spell version of Hold Person, but in addition, the victim is moved across the room as if under a Telekinesis spell. On one hand, the placement of the victim seems unimportant enough, in this instance, that it could just be flavor text. On the other hand, I could see a more powerful version of Hold Person that let's you choose where the victim is held at could be even more useful, like if you positioned the victim to block a doorway.
Speaking of more powerful versions of Magic-User spells...it seems like Dynamo is using the spell Shocking Grasp here, only he can use it more than once per spell.
Hoodlums almost never feel confident enough to make fun of the heroes in Golden Age comics, but here we have an unusual instance of a hoodlum making up a clever nickname for the hero.
Wow, okay, way to rub their failure in the G-Men's faces, Dynamo! But...you do know that you likely just killed all those bad guys you're turning in, right? I mean, if being immersed in molten gold didn't burn them to death, they must have quickly suffocated...
Now we're on Cosmic Carson. Here we have a twist on the "ray that freezes your motor" -- the ray that literally freezes your whole ship -- and I think we've seen this twist only once before (always in sci-fi stories).
We don't know how much time passes between panels 5 and 6, but it seems like Carson has just arrived at the planet and immediately spots the lost rocket. Unless he's locked onto a transponder signal or some such, there's no way it should be possible to visually inspect a planet in less than weeks.
Also curious is that Carson's rocket gets much closer to the planet before being detected than the first ship. Are the aliens relying on visual detection too?
Thermo-rays look an awful lot like acetylene torches. In future settings, you can rename ordinary objects and make them seem futuristic.
It's interesting how they capture Carson, but just leave him trapped for hours, as if the aliens got too busy and didn't have time to take care of him.

Late in the story, we're finally told that the aliens are skull-men. They don't seem to be native to this world, since we only ever see four of them. They must be pretty good in a fight, since it only takes three of them to capture Carson. I'd say they have at least 1+1 Hit Dice.
This is likely the earliest reference to Popeye in a comic book not to feature him. Popeye has been getting stronger by eating spinach since mid-1931.
Clever strategy for convincing the bad guys to destroy their own weapons, but most Heroes simply capture the raygun and turn it against the enemy. Instead, Carson is content to fight with his fists, and the prisoners he rescued have to use clubs.
The reference to skull-men being weak doesn't jive with how they took down Carson earlier.
"No one will miss them, so it's okay that we killed them! Besides, they were weak!"
Hey, Carson, you're free now -- you can put a shirt back on!
(Scans courtesy of Digital Comic Museum.)
Saturday, May 16, 2020
Fight Comics #3 - pt. 1
This could be the last comic book I read at the age of 48. Will Fiction House do right by me?George Tuska's Shark Brodie is on the island of Tahilla, a fictional South Seas island.
Taverns are a great place to sit and listen for rumors, no matter what milieu your campaign takes place in.
Urban Dictionary has some pretty disgusting suggestions for what "angel cake" is slang for. In this case, I think Brodie just means they don't look like angels.
It takes five-to-one odds to take Shark down, which is pretty good considering Shark should only be a 2nd-level fighter by this point.
Deathtraps involving tides are surprisingly rare to this point, but sharks are a dime-a-dozen. Now, defending yourself from a shark by kicking it, I don't think I've ever seen that before or since...
...so it's disappointing that the shark is ultimately dispatched with a cliched knife.
Non-superheroes being able to wreck rope bindings is possible in 2nd edition Hideouts & Hoodlums, but conditions are far from ideal for it by the time Brodie succeeds. I would give him increasing penalties each turn as the tide rises, until he finally got a lucky roll.
Does Shark not own dry clothes to change into?
Moving on to Saber, the future hero of 1998! Here, America is attacked by an air force. And what an air force! Can you imagine how tough a plane would have to be to fly straight through a skyscraper without being damaged, or even knocked off its flight path?
So, when did Saber start investigating the ranks of the Army and Intelligence Department? Just this morning? They must not be very large departments in 1998.
Okay, I've got some problems with this scene. If this traitor knew the planes were coming, why is he hanging around to watch? Is Saber only lucky to be standing that close to the traitor while using his Detect Thoughts power?
The coordinates given here don't point to anywhere specific.
Saber has invented a Helm of Thought Casting.
Complications in aerial combat usually occurs only between planes, but anti-aircraft guns can cause complications too. Losing a tail fin can force you to land.
Where was this American air force when the enemy air force was attacking? There seems to be no fighter planes present in either air force, only bombers. So whichever air force has the higher ground automatically wins.
I think that's enough of Saber for today. Let's peek in on the Kayo Kirby story. Lead-filled gloves cause more serious damage than normal boxing gloves, though really, punch someone enough with even normal boxing gloves on and you can do serious harm. I think we can say that lead-filled gloves do normal weapon damage instead of punching damage.The thing that tickles me about this page, though, is that the would-be killer's name is Slam deMan. If I was ever to become a wrestler, I would go by the name Slam deMan.
(Scans courtesy of Comic Book Plus.)









































