Showing posts with label new mad science trophies. Show all posts
Showing posts with label new mad science trophies. Show all posts

Monday, March 28, 2022

Rocket Comics #2 - pt. 4

I probably shouldn't be as impressed as I am with the adventures of Buzzard Barnes, and maybe I'm reading too much into things here, but as Barnes and Andy argue over who has the most kills, it reminds me of Legolas and Gimli. In addition, we get to see some of the things you can do during aerial combat, including setting each other's planes on fire, and shooting copilots.


Now this also intrigues me, probably being the first instance of a record being played backwards in a comic book.



I could tell Jack Cole's The Defender is a blatant ripoff of the pulp novel hero, The Avenger, but an even more knowledgeable fan on Comic Book Plus tells us that this story specifically plagiarizes the third Avenger pulp novel, "The Sky Walker." 

Pittsburgh is an unusual setting for a comic book story and might actually be its first appearance in one. 

Drinking carbolic acid is more of a save or die situation rather than doing points of damage - though I could see it still doing damage even if the saving throw vs. poison is made.

The first invisible plane in comics? I'm not sure about that...might have to go back through the blog to check.

It seems like the Defender is kinda' reaching here...wouldn't it be more likely that Peerless Steel just makes inferior product, than the conspiracy theory that Supex Steel is using a stolen ray from an invisible plane to damage any steel that's not theirs? Well, this is comic books, so...


Here's another mad science invention for your Hideouts & Hoodlums campaigns: a sound detector that can follow specific vibrations over a distance of miles, hours later (as unlikely as that seems). 

You'd think inventing a bulletproof airplane might have been a better use of his time...


I get why it was done this way, for story, so it would look like the villains were getting away, but I hope not too many H&H players will plant time bombs in enemy planes, rather than capturing the villains and turning them over to the police with evidence. Although, on second thought, this strategy keeps me from having to give out trophy planes to my players...

(Scans courtesy of Comic Book Plus.)

 




 



Saturday, January 2, 2021

Target Comics #2 - pt. 3

Welcome to the new year. First post of 2021! Whew...this will be Year 7 for the blog...

We're still looking at T-Men, which on the surface seems a pretty generic government agent adventure strip, yet when I look at the details it can be surprisingly well-informed. Like here, the U.S.S. Lexington isn't a random made-up name; there was a U.S.S. Lexington aircraft carrier, the second one, sailing in 1940, and would be until it was lost in 1942 in the Battle of the Coral Sea.

Then there's this weird, two-panel dogfight where it's really hard to tell what is going on. Which plane is the bad guy plane? Well, it's the one on fire. Why is it on fire? It's unlikely the Navy has a plane with a flamethrower on it, so I think this was an engine hit from bullets, even though the artist skipped showing us the plane being shot at. "The chief must have..." what? Rigged the plane so the pilot couldn't get out? How exactly did he do that...remote control locks? That actually seems an idea ahead of its time.
Southport is a curious name. For a strip that doesn't shy away from naming actual naval ships, you'd think it would name Bridgeport, Connecticut -- right across Long Island Sound from Long Island -- and a likely candidate for being where the plane took off from. There is a Southport, New York, but it's actually upstate, about halfway between Scranton, Penn. and Rochester, NY.

I am amused by how much the Treasury Department values Agent Turner. "There might be a lead there. Go on...take a year. Longer if you need it! Don't hurry back..."

Moving on to the next page, I'm equally amused by the hungry spy chief who forgot to eat today and "I want the lunch box, too!" But seriously, these saboteurs are unusually smart, using proxies whenever possible -- like the guy they hired to fly that rigged plane, or this guy, who is going to be impersonated with the aid of plastic surgery, and the man's own lunch box for added realism.
Man, you should never cross that spy chief! Shortchange him and he'll gun you down in cold blood. I mention it because, for the only villain unnamed in this story (and the other two have cool names like Gazor and Count Karna), this chief really shows up most every comic book villain up to this point, short of the Ultra-Humanite, for cunning, intelligence, and ruthlessness. The chief is captured and we're told on the last page that he'll likely go to the electric chair, but I kind of hope he escapes so I can re-use him in a campaign someday...

 


 
This is from a pretty engaging ensemble feature called City Editor. The City Editor isn't the hero of the piece; he's more like Professor X, leading from behind, back at HQ, while a male and female journalist and the kid who, I'm guessing, sells the papers on street corners, go out and complete missions for him. Because these two heroes aren't combat-types (maybe the Detective sub-class from a past Trophy Case?), a single woman with a blackjack is a serious challenge for them. This is -- for a weapon so common in Hideouts & Hoodlums -- the very first time we've seen a blackjack, or at least this clearly.   


Funny, I never would have thought of that as a "coal hole," it just looks like a manhole cover to me. It turns out coal holes were a real thing (accessing underground coal bunkers), though you were more likely to find them in 19th century Great Britain than 1940 New York City. 

Only in a story where the reporter is a main character would the reporter be allowed to barge into the building in front of the police officers on the scene.


I'm pretty sure the police officers are just supporting cast in this scene, so it's kind of surprising that one of them is the one who knocks the automatic out of her hands and saves the day, instead of Phil -- but this can easily happen in a game system ruled by random dice results. 

Golf bags are a good place to search for hidden clues and loot!

Lastly...is Pinky a boy? He's looking pretty effeminate in those last few panels, particularly with those girlish legs and shoes in the final panel. Hmm...


This is from Calling 2-R, a marvelously inventive and ambitious feature, just one with a terrible name. This is utopian fiction, something we don't see often enough in comic books, so I'm certainly willing to forgive it for its lack of suspense when an ineffectual villain shows up here. Note how the force wall does damage when touched (maybe 1-3 points, certainly not much), but also repels him back 1-6'. It otherwise functions as a Wall of Force spell.


I suspect a lot of tracing went into these panels, but they're still quite impressive! 

Free healing in the barracks? If my future players see this strip they'll want to go here between adventures. They'll probably want a speed plane too; this super-metal would make it resistant to wrecking, and the speed it flies at would seem futuristic until 1956.



The trick with utopian fiction, of course, is that one man's idea of utopia is not necessarily another's, and I'm having a hard time with the privacy issues surrounding an all-seeing television eye, and the misuses that mind picture machine could be put to. Still, vehicles run on cosmic force? That's better than electric cars! And I've had plenty of players who would want those force guns and body protectors. The gravity diminishers that let them walk on air would make a great trophy item too!

(Scans courtesy of Comic Book Plus.)
 


 







Sunday, August 16, 2020

Wonderworld Comics #11 - pt. 2

We're still looking at this month's Yarko the Great feature and those wacky Indian Mysterymen are up to their hijinks again. That panel 3 is really weird - if you plan on killing him in his sleep, why would you straddle him on his bed first?

The art in panel 4 reminds me so much of Vince Colletta.

It's not clear from this story if Yarko is just passing through, staying at this hotel temporarily, or if he normally lives in this hotel, which used to be more of a thing. Given the size of that balcony, it's a very nice suite he's staying in.


Initially I found panel 1 confusing. Is Yarko jumping into the pot? No, that's the mysteryman cultist he kicked off of him on the last page. Yarko has already teleported off the bed, as revealed in panel 2. I would be tempted to say he was using the simpler spell, Poof!, but there's no cloud of smoke accompanying the spell.

Panel 3 is either showing Telekinesis or Protection from Missiles.

The caption in panel 5 refers to the cultist as a Hindu, the man's words in panel 4 make him sound like a Muslim. More importantly, the earlier pages that show them having secret meetings on a mountaintop reveal him to be a cultist (a statted mobstertype in 2nd edition Hideouts & Hoodlums). Perhaps the nature of this cult is that they mix Hindu and Islamic beliefs.


The final spell cast is revealed by Yarko's words "That will hold you" -- it's a Hold Person spell!

A cursed jewel that makes anyone looking at it save or die is pretty serious stuff. Since Yarko openly wears his twin jewel all the time means they do not share this ability.

Kohat is a real city in modern-day Pakistan.The "Order of Aribah" is completely fictional.

The significance of being the seventh son of a seventh son stretches into antiquity, across multiple cultures.

Yarko is using the spell Project Image, which apparently has a super long range.
As goofy as it always looks, Iger's Shorty Shortcake is at heart a solid adventure story, and perhaps the first one ever set in Guatemala. I don't think there's any particular reason why this story would need to take place in Guatemala, though I suspect Iger simply thought it sounds funny.

Here we have a mad scientist who doesn't look that much more comical than some other mad scientists, and his water magnet is not that much goofier than a lot of comic book science.
Birds are a tricky thing to stat accurately because, even if you make them bigger, a hollow-boned animal still doesn't have much mass to assign hit dice to. However, if you go up to 40 x normal size, you can get a carrier pigeon that weighs (unless my math is way off) 1,300 lbs. That bird is 7+2 Hit Dice, and has a wingspan of 80'!
If the world's heaviest worm, the Megascolides australis, was subjected to 40 x growth, it would weigh 700 lbs. and have 4 Hit Dice. However, at some point we need to max out the Hit Die gain from enlargement, or a 100 lb. Shorty would grow to 80 tons and have 266 20-sided Hit Dice!
It seems odd that Shorty assumes the water shrunk him, not that the lightning changed him (as often happens in comics!), or that the duration just coincidentally ended.

A glider seems like a nice trophy reward. Good for getting Heroes from plot location to plot location, but can't do much else to spoil scenarios (unless outdoors, and Shorty simply rains dropped items down on mobsters).  
Loraine spies have to be from the Alsace-Lorraine territory that, at this time in 1940, was still part of France! The politics of these revolutionaries isn't clear, but it seems they would be a political group wanting either independence or want to be annexed by Germany, which would be a very bad call, but -- hindsight is 20/20, right?

Cab drivers are a good source for plot hooks. Even international ones, apparently!
"Pan-chromatic film" sounds fancy, but "a panchromatic emulsion produces a realistic reproduction of a scene as it appears to the human eye, although with no colors." Almost all modern photographic film (since 1906) is panchromatic. All this is from Wikipedia, of course.

It's a discouraging start to your scenario when your best fighter gets beat up and dropped down a well in your very first encounter.

(Scans courtesy of Comic Book Plus.)

Saturday, May 16, 2020

Fight Comics #3 - pt. 1

This could be the last comic book I read at the age of 48. Will Fiction House do right by me?

George Tuska's Shark Brodie is on the island of Tahilla, a fictional South Seas island.

Taverns are a great place to sit and listen for rumors, no matter what milieu your campaign takes place in.

Urban Dictionary has some pretty disgusting suggestions for what "angel cake" is slang for. In this case, I think Brodie just means they don't look like angels.
It takes five-to-one odds to take Shark down, which is pretty good considering Shark should only be a 2nd-level fighter by this point.

Deathtraps involving tides are surprisingly rare to this point, but sharks are a dime-a-dozen. Now, defending yourself from a shark by kicking it, I don't think I've ever seen that before or since...
 ...so it's disappointing that the shark is ultimately dispatched with a cliched knife.

Non-superheroes being able to wreck rope bindings is possible in 2nd edition Hideouts & Hoodlums, but conditions are far from ideal for it by the time Brodie succeeds. I would give him increasing penalties each turn as the tide rises, until he finally got a lucky roll.

Does Shark not own dry clothes to change into?
 Moving on to Saber, the future hero of 1998! Here, America is attacked by an air force. And what an air force! Can you imagine how tough a plane would have to be to fly straight through a skyscraper without being damaged, or even knocked off its flight path?

So, when did Saber start investigating the ranks of the Army and Intelligence Department? Just this morning? They must not be very large departments in 1998.

 Okay, I've got some problems with this scene. If this traitor knew the planes were coming, why is he hanging around to watch? Is Saber only lucky to be standing that close to the traitor while using his Detect Thoughts power?

The coordinates given here don't point to anywhere specific.

Saber has invented a Helm of Thought Casting.
Complications in aerial combat usually occurs only between planes, but anti-aircraft guns can cause complications too. Losing a tail fin can force you to land.





Where was this American air force when the enemy air force was attacking? There seems to be no fighter planes present in either air force, only bombers. So whichever air force has the higher ground automatically wins.















I think that's enough of Saber for today. Let's peek in on the Kayo Kirby story. Lead-filled gloves cause more serious damage than normal boxing gloves, though really, punch someone enough with even normal boxing gloves on and you can do serious harm. I think we can say that lead-filled gloves do normal weapon damage instead of punching damage.

The thing that tickles me about this page, though, is that the would-be killer's name is Slam deMan. If I was ever to become a wrestler, I would go by the name Slam deMan.

(Scans courtesy of Comic Book Plus.)











Thursday, January 2, 2020

Silver Streak Comics #3 - pt. 3

We're still looking at Ace Powers, who I thought was a private eye, but it looks like he's actually a police officer. Or maybe this patrolman in the car just owes Ace a big favor? Or should be considered one of his supporting cast members?

That last panel...some of the artwork is terrible in this feature...

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I'm sure this scene has played out in plenty of gangster movies and TV shows, with the car conveniently flipping right after the driver is shot, like there was some symbiotic relationship between driver and car. But I'm not going to talk about that so much as the tommy guns and facing. Because, if you're firing out the side window of a car, should you be able to aim straight ahead?  Normally, and I've said this before on this blog, facing is largely irrelevant to the Hideouts & Hoodlums combat system, but there are common sense occasions when facing can't be ignored, like when you're sneaking up from behind, or like when you have to lean out a window to shoot sideways. I think I'd be charitable in giving the mobsters only a -1 penalty to hit.

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The clearest picture of a 1940 drivers license I've ever seen. Looks remarkably like the ones we have today!
Now we're going to move on to our next feature, Dickie Dean, a half-pint scientist. In a very rare instance, we not only learn what city Dickie is from, but we learn his exact address from that letter!















This machine is a two-in-one mad science trophy. See if you can follow this: sound waves don't ever disappear, but keep echoing back to their original source for weeks, just too faint to be normally heard. And shadows last just as long, but you can't see them under normal lighting conditions! If you can swallow that kind of science, you could include this invention in your next campaign!
The first panel suggests the kind of world-altering change that super science would bring to the campaign world, if it was followed through on.

We never learn what kind of improvements Dickie plans to make to the machine. It's hard to imagine what else it could be made to do.

I did have rules in 1st edition H&H for inventing things, but it didn't cover improving things.
I love this page; a Hero who doesn't use brute strength or even something sharp to free himself from being tied up. He burns the house down around him!

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Now we're going to jump to the next feature, which is Sgt. Drake.


This chauffeur should be statted as a guard, since his uniform can be stolen once he's knocked out.
As if we didn't have enough mad science in this issue, we now have a radio-controlled plane...which is really weird, because Drake is in the plane. Why he is controlling it with his radio instead of, say, manual controls, is deeply puzzling.

(Scans courtesy of Comic Book Plus.)

Monday, November 4, 2019

Fantastic Comics #4 - pt. 5

This is the last page from Captain Kidd, and the gorilla turning out to be hot babe in a bathing suit in a gorilla costume is a twist worthy of Shyamalan. Use it to keep your players on their toes!
Professor Fiend is surprisingly relevant again, with an explanation for how "undead" skeletons might come about through chemistry instead of magic (using comic book logic, of course!).
Although -- spoiler -- this story doesn't end well for the skeleton, it does make a curiously effective origin story for an undead superhero.
And now we get to the second Fletcher Hanks feature in this issue, Stardust. The unnamed mad scientist, called only "A mad giant experimenter" here, is one of the first physically imposing supervillains, even if he has neither a name nor long pants.

No one has ever come close to reaching the center of the Earth; 7.5 miles down is the deepest anyone has ever drilled.
This is likely the first reference to Lake Michigan in all of comic books. There is no way a volcano could form under Lake Michigan; the geologic prerequisites just are not there. A tiny volcano, Hicks Dome, does exist at the southern end of Illinois, but it is a volcanic pipe powered by gas. Volcanoes do throw up lava bombs, like pictured here, but while lava bombs are dangerous if they land on someone, the real danger from volcanoes is the ash plume they send out. If this really happened, Chicago would be buried in it, lots of people and animals would suffocate, and the city would need evacuating. 
Hideouts & Hoodlums has a wrecking things game mechanic, a Wreck at Range power, and a Mass Wrecking power at higher levels. What Stardust seems to be using in panel 2 is an as-yet unwritten Mass Wrecking at Range power.

At high-levels, a superhero needs to be able to not just wreck things into fragments, but to destroy them utterly, like Stardust does in panel 3.

How does Stardust know where the chemicals that made the volcano came from? Not for the first time, Stardust seems to be using some advanced version of the Detect Evil power that functions more like divination magic.
I find it comical that Stardust would be known as a "crime-buster" instead of the most dangerously powerful being in the universe.

I'm intrigued by how anti-ray rockets would work. Do they somehow home in on energy, like a heat-seeking missile? And how do the rockets make him lose control of his raybelt? We've never seen Stardust rely on buttons or knobs on his belt before. Maybe it requires concentration.

Wall of Dust is an unusual spell with what I would consider a limited degree of usefulness. One, it might throw off missiles that are tracking you, like chaff. Two, it might trick your enemies into thinking you've been turned to dust. I would treat this as a 2nd level spell.

Lastly, Stardust uses Teleport through Focus to step out of the dust in the room.
The "boomerang ray" works exactly like the power Turn Gun on Bad Guy.

Wrecking a chemical plant, in this context, is just wrecking a generator, since they are inside the castle and not talking about wrecking an entire building.

Who are the interplanetary police? If only we'd learn more!
Here we see a hi-tech trophy item (mad science category) give Sub the Water Breathing ability, as per the spell.

(Scans courtesy of Digital Comic Museum.)