Wrecking is so often instantaneous in the comics that it's interesting to read about a ray that takes over 1 exploration turn to wreck.
"Gyro-pilot control" must mean autopilot, which is odd because autopilot had already been a thing since 1914.An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Saturday, March 26, 2022
Rocket Comics #2 - pt. 3
Tuesday, March 15, 2022
Rocket Comics #2 - pt. 2
Now we're jumping into Red Roberts, the Electro Man, where a random traffic accident leads to a startling discovery. But, in between, Red uses what appears to be the spell Poof! to emerge from his car, and takes down the two sailors with what appear to be four Magic Missiles. It is unclear, from both this page and the next, if Red's electricity rendered them unconscious or killed them, or if Red even cared either way.
Anyway, it's interesting to think of a hi-tech superhero being statted as a magic-user, but I think it fits because so many of the standard superhero tropes are missing, as well as his abilities being better statted with known spells than powers.
Now this one is curious. Red appears to be using Teleport through Focus, the power that heroes like the Flame use to move quickly. For the Flame, it's to anywhere there's fire, where as here it's to anywhere there's electricity (which is basically everywhere).
But there seems to be something else going on here too. There is no reason for Red to have intentionally chosen this particular room in this particular building; he just seems to show up at random right where a plot hook character is waiting for him.
So, if you're not actively trying to get to a Point B, but just anywhere from Point A, should that even count as a use of your power, or is that just flavor text? Because if he just kept randomly walking in any direction, eventually he could have wound up somewhere else the Editor could have placed this encounter.
I'm going to take this first panel as more evidence of Magic Missile spells being cast. Normally it is dangerous to cast missiles into a melee situation, but if he is using the auto-hit method of the MM spell, he doesn't have to worry about hitting this girl.
Wrecking the guns seems like a superhero mechanic again, but I've already included a wrecking spell into the game for situations just like this, when a character who otherwise appears to be a magic-user is able to wreck things.
I like it when bad guys have names that make it obvious they are bad guys. This guy in the brown suit is Stumpy Jake, which isn't particularly nefarious-sounding, but his colleagues that you don't see pictured here are Blackie Skull and Bones Wilson. This naming convention also extends to boats, so if you ever come across the S.S. Ghost, you just know it's going to have bad guys on it.
I'm not sure, but I think we once read a story with opium stuffed in fish before. I can't verify this, but it's likely from a pulp fiction story that both comic book authors stole from.
To keep from embarrassing Red, I spared him from showing you the page where he's knocked unconscious by a net-full of fish landing on his head.
That alone isn't actually all that unusual for a comic book hero -- but what is really unusual is being drugged with opium afterwards. In a Hideouts & Hoodlums scenario, this could solve the problem of superheroes being able to wreck themselves out of deathtraps too quickly, but here Red seems to instantly recover from the opium as soon as he regains consciousness.
The story also tosses away all sympathy we had for the Chinese prisoners when they willingly agree to torture Red for the bad guys.
I kind of like how this story completely skips over the hitting that happens between panels 1 and 2.Lastly, we're going to take a peek at the next story, about the villainous Steel Shark (it's one of those features named after the recurring villain).
I don't know what it was about television at the time, but it seems like most every comic book writer wanted to come up with their own name for it. Televisions already were a thing by 1940, though they had not caught on to widespread use yet. Did these writers think the word "television" wasn't going to catch on either?
Wednesday, August 28, 2019
Rocket Comics #1 - pt. 2
Hurricane Hart, High Seas Hellion, is noteworthy because of this note, or more specifically the riddle on it. My players have always hated riddles, and they wouldn't like this one any better. Indeed, I doubt many of them would have figured this one out.
Spoilers abound on this page for the riddle.
---
Also note that, in Hideouts & Hoodlums terms, the monetary value in that treasure chest probably just bumped Hart up a level.
More riddle spoilers. The tide was so strong, it pulled his pants off between panels 1 and 3!
Moving on to the next story, this is Red Robert, the Electro Man. This guy kind of resembles Spider-Man's future foe, Electro too, though Red completely foregoes any kind of costume, and the Marvel comics version was over-the-top gaudy (in a good way).
Red is more powerful than Marvel's future Electro too, as in addition to (in H&H terms) Get Tough and wrecking things, Red can turn into electricity and travel through power lines, via the high-level power Teleport through Focus (more like DC's future Atom). Electro Man must be buffed a lot of brevet ranks.

Although buffed to the gills with brevet rank-enabled powers, Red is still a starting-level Hero and has starting-level funds; hence, his needing to borrow a car from his sister. And why would someone who can effectively teleport through power lines need to borrow a car? Because his H&H player wants to conserve his high-but-still-limited number of powers he can use per day for the big fights ahead.
Panel 4 is very confusing, as if panels are missing Where did that paper come from and what does it have to do with being too afraid to fight?
The villains' hideout just happens to be stocked with a vacuum-bell-drops-from-the-ceiling trap. Very dangerous, as long as one of the Heroes happens to step in just the right 5' x 5' square and -- oops, hasn't already demonstrated the ability to wreck things.
I need an invisibility power for superheroes besides Invisibly Fast...
Jumping ahead, this is The Steel Shark, which is the name of the villain, while the Hero is Lt. Dick Jones. You know you're dealing with a villainous mysteryman when they have a signature move like leaving a submarine-shape cut where they hit you.
Comics.org lists "?" for artist on this story, but I'll be darned if this doesn't look like our old friend John Paterson, so prolific at Centaur back in '38.
Bear in mind this was a coded message that's already been decoded; the decoders bothered leaving the "stop" words used in telegrams, instead of just writing periods.
I wonder if we should have a mobstertype called a suicide jockey -- a mobster who's not particularly tough, but never needs to check morale and will kill himself in the most spectacular way possible at the first sign of trouble.
(Scans courtesy of Comic Book Plus.)











