Saturday, February 25, 2017
Speed Comics #3 - pt. 3
Crash thinks it's easy to escape those bonds, but it's up to the Editor (in 2nd ed.) to decide if this is a basic or expert skill, and then assigns the die roll to you to determine success (based on race and level).
It's also interesting that the mobsters at the hideout have a special warning knock they can signal each other with.
No, what strikes me here is that a sea plane is just sitting there in the water, right next to some type of naval ship, unmanned and seemingly abandoned there. It's odd -- but it's exactly like the "summon aircraft" ability of the Aviator class, from The Trophy Case #6.
I don't understand how the mobsters are fooled by a thrown coat, though...
Also worth noting, all story long, they've been called "bombs", but this reference to one being a "pineapple" leads me to believe "bomb" was being used for "grenade".
(Scans courtesy of Comic Book Plus)