An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Wednesday, February 15, 2017
Famous Funnies #64
Okay, so this month's Hairbreadth Harry is pretty awful racist -- but it does contain two standout features. One is a pretty awful (but delightfully awful) trap -- our damsel in distress is tied to a giant candle that is going to set her on fire when it burns down. I can just imagine the Adam West Batman being tied to something like this by a villain called the Crime Candle.
And then there's an unusual trophy/treasure item to collect -- a solid gold bell clapper.
This is from Life's Like That. I find it particularly amusing because this seems like just the sort of thing that would happen to me.
Again, yes, racist -- but if we look past that, we see that encounters with wild animals tend to end in violent attacks more often than they would in real life. This fits, of course, with That Other Game where encounters are usually resolved with violence.
Detecting poison - is this a skill Heroes could have, or just their dogs?
Dickie's guardian, Dan, is in a tight fix and seems to have no other choice but to bribe the crew to mutiny. That he's bribing them with money he hasn't stolen yet could mean a penalty to his encounter reaction roll. On the other hand, the high amount and the promise of going free afterwards could cancel that modifier out.
We also learn that you can fit two machine guns and belts into the same crate.
Mike is willing to betray Dan because a) he's a mobster, and b) his reaction roll must have been positive or less (friendly or higher would have secured his loyalty for the mutiny).