Collecting evidence isn't a requirement in Hideouts & Hoodlums, nor is respecting due process. Rather, they make for additional challenges that a player choosing a Lawful Hero might enjoy.
This is Lou Fine at his artistic best. I like this page so much that one panel of it became the cover art to the first H&H module Sons of the Feathered Serpent. Just soak it all in.
The Flame catches a break at the end; instead of having to catch the thug himself, the thug just gets handed over to him. That's moving the pace along!
The Flame is buffed by Imperviousness here.
It doesn't take one of the raise powers to pick someone up and throw them out of a car; anyone can try to do that too.
Somehow, he ties up Mr. Crass remarkably quickly. It seems like it's less than a turn he spends on it. And how is his car matching speed without anyone's foot on the gas? Autopilot? Maybe this is a Car +3.
The Flame doesn't seem too concerned about blowing up mobsters, so long as he has the boss villain to take into custody. Does that make him Neutral in Alignment?
Should cars be extra susceptible to flame guns? Or could this be an example of Wreck at Range? I suspect the latter.
A blizzard this fierce might do 1-8 points of damage each exploration turn that the traveler fails a save vs. plot. While the rockslide might do 3-18 points of damage or more if a save vs. science was missed.
The hoshai plant is a strange sort of trophy item. It's really bizarre -- a giant lilly-like plant that grows in molten lava and has blood inside it. But, other than that...it doesn't actually do anything. In this sense, it's more of a trophy to have, like a giant penny, than something to actually use. I plan on having some examples of these sorts of trophies on the 2nd edition trophy list.
After beating the Devil, you would think Yarko wouldn't be scared of three vampires with bows and arrows. Perhaps he's more concerned for the safety of his traveling companion, or just wants to get captured so he can be taken to their leader.
Speaking of which, vampires with bows and arrows is a fairly novel idea.
(Scans courtesy of Digital Comic Museum.)