Monday, November 7, 2016
Jumbo Comics #10
Sheena benefits from color, but the lion benefits from a narrator describing his actions as if it had human-level intelligence. It's a tradition going back at least as far as Tarzan to ascribe animals with names, motives, and cognitive thought. But is that fair to your players? It's up to each Editor to decide how smart animals and mobsters are in their games; Hideouts & Hoodlums 2nd edition will not be including an Intelligence stat for mobster types.
This leopard's hide, incidentally, becomes the swimsuit-like outfit that Sheena wears for the rest of her run (it must be machine washable).
Here, they are 20,000 years in the past, where they are running afoul of ape-men. Ape-men will be statted in 2nd ed. Here we see ape-men can be good archers.
Still, I like the detail here, of this prehistoric setting. Not sure if tiger-men will survive to the present day, but maybe I'll find out as the story progresses.
More trouble with distinguishing nobles from spies. And are female spies also vamps?
(Scans courtesy of Comic Book Plus.)