Saturday, November 19, 2016
Smash Comics #3 - pt. 2
I'm not sure if the induction alarm was a real thing back in 1939. Of course, motion sensors are commonplace today, as are remote-controlled lights. One of the nice things about running a campaign set in the past is that you don't have to come up with super-science-y gizmos all the time, as modern day stuff would have been advanced science back then too.
Antidotes, like gas masks, are trophy items. The scientist class from Supplement III: Better Quality -- which John probably would qualify for -- can make stuff like this, but the scientist won't be in the 2nd edition basic book.
The manager is shot by a sniper, also known as an assassin (and statted as such) in 2nd edition.
It's hard to believe that any bad guys were so dense to need a chart explaining that simple plan, but it made for an awful handy clue for Wings to find.
Lastly, having dim light make it difficult for people to recognize Heroes is a factor the game mechanics don't directly deal with. I guess, if the player was directly asking if the dim light could hide his identity, then you would treat it as a disguise attempt.
(Scans courtesy of Comic Book Plus)