(The following post makes more sense if you think of this as having been posted on Thanksgiving, when I started writing it.)
The mobsters are thankful for the new 2nd edition rule on cover fire, making the police afraid to move into the path of the bullets for they would be automatically hit. But Wolf is fine. Is that because cover fire doesn't work against smaller than man-sized targets, or is the grass really so tall that the mobsters don't have line of sight?
Dan is awfully optimistic for a man who should be only back up to 1 hit point right now.
We've seen more elaborate trap triggers, like electric eyes, pressure plates, and even motion sensors (before that was even a thing you could buy), but here we get the simple trigger of a black thread setting off an alarm.
This page also suggests that carrying a lit flashlight could make it easier to target someone -- or at least would cancel out the dim light bonus in 1st edition.
Itching powder also does no damage but could be a good distraction, maybe making someone save vs. science each turn or lose initiative until the powder is washed off.
Spitballs do no damage, but they sure are annoying (no game mechanic for annoying though).
Trip attacks will be covered under the grappling rules.
(Scans courtesy of Comic Book Plus.)