Sunday, November 20, 2016
Star Ranger Funnies v. 2 #5
Actually, whether this particular Red Man is a fighter, mysteryman, or superhero, is the first subject of this post. Check out this first example, of Red Man being able to throw a tomahawk through a glass window and still hit its intended target. I would rule right away that a fighter couldn't do that, as a thrown tomahawk would lose too much energy in breaking the glass. Maybe Red Man could do that by burning a stunt, if he was a mysteryman. As a superhero, the Editor could ask him to wreck the glass as if it was a door in the same turn as the attack roll for the hatchet, needing both rolls to succeed for this to work.
I'm pretty sure I've already talked about taking a shot for someone else too. I'm still torn on how that mechanic should work -- if you're providing cover for the other target, or just automatically transferring the hit.
So what to make of this? Did Red Man heal him with a magic spell? Is the remedy some kind of trophy item (we never actually see how he did it)? Or did Red Man just let him get lots of rest, heal normally, and then try to take credit for it?
And what to make of that hearing hoofbeats the white man can't hear? One of them made his surprise roll and the other didn't? Red Man is using the Super-Senses power?
And that shooting through the rope and a man in the back with the same bullet? That's definitely an example of burning a stunt for the mysteryman class. So where does that leave us? Maybe he's a good man/charade man (1st level superhero/2nd level mysteryman -- and, yes, I do plan on using level titles more often in 2nd edition).
This feature is Kid Centaur and, unlike Speed Centaur, everyone is a centaur in this strip -- which would make for a pretty weird H&H campaign.
No, I'm more interested in the trap here, where something metal on the ground that the Heroes would be tempted to pick up is secretly electrified.
(Scans courtesy of Digital Comic Museum)