Tuesday, June 30, 2015

Popular Comics #18

Evidence that the best traps are the ones that are activated by your players' own curiosity -- "best" in that they don't appear arbitrary, or seems like the Editor is out to get them.

I've written before about cover, and soft cover vs. hard cover, but maybe that's too little to cover situations like this, when Pat is behind a window with most of his body shielded from harm. Should penalties to hit instead be based on percentage of cover, or is that not abstract enough? Things to ponder...

Like the importance of knowing the range on missile weapons, as evidenced here.

There is a long tradition stretching back to mythology of imagining ways to make man fly. It seems a little odd how often this keeps coming up after the invention of the airplane, but here we have an invented trophy item that makes people float in the air.

Killer whales -- 30 HD, with 10-sided dice? Not something you want to fight unless you're really high level.

Streaky is really observant. In some games, this would come from using the skill system to roll-play the situation, but another way to play this is just to ask smart questions, as the player, and have the Editor come up with smart answers.

Cars that can turn into airplanes are useful trophies. Tolls are terrible things and, apparently, could be as high as 50 cents back in the '30s!

(Scans courtesy of Comic Book Plus)

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