Wednesday, June 10, 2015

Famous Funnies #34

You'd think a kid who's name is Dickie would be more sensitive towards minorities, but that must just be my modern sensibilities talking. Once you get past the "me savee good!", you get modern and antique diving suits, a giant octopus, and a giant clam. The suits and the octopus are in Book II: Mobsters and Trophies.

Giant clams I'm a little less sure about. Is it a mobster, because it's alive, or is it a trap, because it's stationary and reacts to being stepped on, not unlike a bear trap?


A witch never leaves footprints, because it's a trait all witches have, or because it's a spell? Do witches need a mobster entry, or a Pass without Trace spell?

"Magic Moccasins" look a lot like a magic item, but it's probably the spell Locate Object we're seeing here.



Hideouts & Hoodlums does include three kinds of antique armor already. Here we see Roman segmented armor, which could fill a gap in the Armor Class scheme at AC 6.





One of the antique armors is platemail, but this isn't platemail -- this is full plate armor. Full plate would be AC 2.



Chloroform is a common story device and acts as a sort of poison -- save vs. poison or fall asleep.

(Scans courtesy of Digital Comic Museum)

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