Leopards have already been discussed here. Mandrills are not normally dangerous, but here serve as substitutes for apes from the Tarzan story and could conceivably help the Hero in battle. I would give mandrills only half a Hit Die.
Incidentally, the use of the locket to start a fire is exactly why all Heroes should consider carrying a magnifying glass.
Also note Rat Larson's seemingly impossible combination of a grappling attack (the stranglehold) with an armed attack (the butcher's knife). In H&H this would be impossible, anyway. What Rat would have to do is grapple and do strangling damage in one turn, and then let go and attack with the knife in the following turn. As long as Rat won initiative, he would still get a bonus to hit his prone opponent with the knife.
I've talked before about blows to the back of the head, but here we have a suggestion that this special type of attack should do some sort of stunning damage, which is different than the real damage a gun does. I'm not sure if H&H will ever reflect that, specifically.
I also don't know if dolls filled with "rotten coke" should ever be included on a trophy list for H&H...
In Buckaroo Brand, we are reminded that there are circumstances in which no one should have to make any kind of roll or use a stunt to track, like if you're following the hoof prints of 200 head of cattle.
I've talked plenty about tracking, but this is the stunt Foil Tracking at work.
(Scans courtesy of Digital Comic Museum)
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