Monday, March 2, 2015

Popular Comics #7 - pt. 2


Last notes from Popular Comics #7 --

Don Winslow U.S.N. brings us another code for Heroes to use (though this is a really simple one I've seen in plenty of other places).

Here, Tom Mix takes a look at healing in H&H.  By the rules, an 8-hour rest would net you 2 hp back. However, there have been a few optional rules added to the game over the years. The oldest is allowing a save vs. plot to heal twice as fast.  A newer one is allowing bandaging wounds to heal immediately after combat.  I'm using it in the current campaign and allowing it to heal 1-3 hp, but it uses up an entire first aid kit.  Whether or not this winds up making it into the next edition remains to be seen.



Lastly, Don Dixon goes for a spin -- literally -- in a rotogyro, that flies by spinning (though the middle chamber remains still, like a gyroscope).  We know it can manage an altitude of 50,000', though no clue yet how fast it goes.  Still, an unusual trophy for maybe mid-level Heroes to pick up.

(Scans courtesy of Digital Comic Museum)

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