An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Monday, March 2, 2015
Popular Comics #7 - pt. 2
Last notes from Popular Comics #7 --
Don Winslow U.S.N. brings us another code for Heroes to use (though this is a really simple one I've seen in plenty of other places).
Here, Tom Mix takes a look at healing in H&H. By the rules, an 8-hour rest would net you 2 hp back. However, there have been a few optional rules added to the game over the years. The oldest is allowing a save vs. plot to heal twice as fast. A newer one is allowing bandaging wounds to heal immediately after combat. I'm using it in the current campaign and allowing it to heal 1-3 hp, but it uses up an entire first aid kit. Whether or not this winds up making it into the next edition remains to be seen.
Lastly, Don Dixon goes for a spin -- literally -- in a rotogyro, that flies by spinning (though the middle chamber remains still, like a gyroscope). We know it can manage an altitude of 50,000', though no clue yet how fast it goes. Still, an unusual trophy for maybe mid-level Heroes to pick up.
(Scans courtesy of Digital Comic Museum)
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