Debuting here is the bridge character between the mysterymen of the Pulp genre and the superheroes of the Golden Age of Comics -- the Clock!
The Clock is a Fighter, by the basic rules, but a Mysteryman if that class is used. Here he demonstrates the Mysteryman stunt of hiding in shadows.
The Clock is a bit of a jerk, willing to use torture to get what he wants. Torture doesn't have any special power to get results in Hideouts & Hoodlums, though. The Clock gets a random encounter reaction roll from his prisoner, so he'd be as lucky serving tea and biscuits as using an iron maiden.
A trick cane with a spring-loaded top is a trophy item; not really that useful as a weapon, but too unusual to be starting equipment. I would say it has a range of 15' and does maybe 1-4 damage, no doubt better as a distraction.
(Scans courtesy of Comic Book Plus)
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