Today's instructor will be Captain Easy, and the class is Combat Tactics 101. Here, we see Easy in a rare instance of running from a fight. Why? Because he wants better odds when he turns around to face them in melee than allowing them three attacks per turn for every one of his.
Now, in Hideouts & Hoodlums, everyone runs at a constant Movement rate, so Easy actually gets lucky here that two of his pursuers slow down, perhaps looking for another route they can use to cut him off.
Blizzards, diamonds, pirates, whirlpools, and Nikky Eskota's thugs? It reads like a wandering encounter table! Pirates and thugs are both statted in Book II: Mobsters & Trophies.
The Canada Lynx would warrant a 1/2 Hit Die. There is nothing quite like it statted for H&H yet, but I am putting together an adventure module which may feature bobcats, using stats that would be identical for a lynx.
The Alley Oop animal of the day is the diatryma, also known as the gastornis. I wouldn't want to run into this flightless bird in a dark alley, or cave, as I'd assign it 2 HD, given its size and weight. Another animal of the day is eunotosaurus, a giant prehistoric tortoise. Actually, I'd choose to hide behind the diatryma if I saw this coming, as the eunotosaurus was massive enough it would have 8 20-sided Hit Dice!
Tailspin Tommy, or actually his enemies, are in a particularly dangerous hideout. "Everything here operates by switches an' buttons" -- but one random button will trigger a huge stockpile of TNT to be exploded on the spot!
This page of The Adventures of 'Spargus and Chubby introduces us, not only to a man-sized (2 HD) robot, but a dog-sized robot (1+1 HD?), and a horse-sized robot (5 HD?) big enough for two people to ride in. Would it have any benefits, though, other than moving inside partial cover?
(Scans courtesy of Digital Comic Museum)
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