We're still looking at T-Men, which on the surface seems a pretty generic government agent adventure strip, yet when I look at the details it can be surprisingly well-informed. Like here, the U.S.S. Lexington isn't a random made-up name; there was a U.S.S. Lexington aircraft carrier, the second one, sailing in 1940, and would be until it was lost in 1942 in the Battle of the Coral Sea.
Then there's this weird, two-panel dogfight where it's really hard to tell what is going on. Which plane is the bad guy plane? Well, it's the one on fire. Why is it on fire? It's unlikely the Navy has a plane with a flamethrower on it, so I think this was an engine hit from bullets, even though the artist skipped showing us the plane being shot at. "The chief must have..." what? Rigged the plane so the pilot couldn't get out? How exactly did he do that...remote control locks? That actually seems an idea ahead of its time.
Southport is a curious name. For a strip that doesn't shy away from naming actual naval ships, you'd think it would name Bridgeport, Connecticut -- right across Long Island Sound from Long Island -- and a likely candidate for being where the plane took off from. There is a Southport, New York, but it's actually upstate, about halfway between Scranton, Penn. and Rochester, NY.I am amused by how much the Treasury Department values Agent Turner. "There might be a lead there. Go on...take a year. Longer if you need it! Don't hurry back..."
Moving on to the next page, I'm equally amused by the hungry spy chief who forgot to eat today and "I want the lunch box, too!" But seriously, these saboteurs are unusually smart, using proxies whenever possible -- like the guy they hired to fly that rigged plane, or this guy, who is going to be impersonated with the aid of plastic surgery, and the man's own lunch box for added realism.
Man, you should never cross that spy chief! Shortchange him and he'll gun you down in cold blood. I mention it because, for the only villain unnamed in this story (and the other two have cool names like Gazor and Count Karna), this chief really shows up most every comic book villain up to this point, short of the Ultra-Humanite, for cunning, intelligence, and ruthlessness. The chief is captured and we're told on the last page that he'll likely go to the electric chair, but I kind of hope he escapes so I can re-use him in a campaign someday... This is from a pretty engaging ensemble feature called City Editor. The City Editor isn't the hero of the piece; he's more like Professor X, leading from behind, back at HQ, while a male and female journalist and the kid who, I'm guessing, sells the papers on street corners, go out and complete missions for him. Because these two heroes aren't combat-types (maybe the Detective sub-class from a past Trophy Case?), a single woman with a blackjack is a serious challenge for them. This is -- for a weapon so common in Hideouts & Hoodlums -- the very first time we've seen a blackjack, or at least this clearly.
Only in a story where the reporter is a main character would the reporter be allowed to barge into the building in front of the police officers on the scene.
Golf bags are a good place to search for hidden clues and loot!
Lastly...is Pinky a boy? He's looking pretty effeminate in those last few panels, particularly with those girlish legs and shoes in the final panel. Hmm...
Free healing in the barracks? If my future players see this strip they'll want to go here between adventures. They'll probably want a speed plane too; this super-metal would make it resistant to wrecking, and the speed it flies at would seem futuristic until 1956.
The trick with utopian fiction, of course, is that one man's idea of utopia is not necessarily another's, and I'm having a hard time with the privacy issues surrounding an all-seeing television eye, and the misuses that mind picture machine could be put to. Still, vehicles run on cosmic force? That's better than electric cars! And I've had plenty of players who would want those force guns and body protectors. The gravity diminishers that let them walk on air would make a great trophy item too!
Hello, and thanks for "waiting!" Here's my Read-Along comments for Part 3!
ReplyDelete1) T-Man: in the panel where Nicola is exclaiming "I'm on fire!" from the cockpit of his plane, I'm stuck by how much his plane reminds me of the way the Human Torch was rendered in later Marvel Comics. Sure, all those lines on the red surface of the aircraft were likely meant to signify swift movement, as they are also present on the green plane, but it still stood out to my comic-book-damaged brain!
2) And yes, poor Nicola; he seemed so ready to give up his crooked ways, too.
3) Page 4, Panel 3: "They Stop Outside the Navy Yard" has to the to be THE worst placement I've ever seen for a narrative caption: it looks like a circular sign somehow stuck to one character, and about to be shot by the other.
4) Plastic Surgery (and pasted hair) were pretty swift procedures back in these days. I'm sure he looked fine! :)
5) "This shot will make great evidence!" *then charges right in and risks losing evidence along with life*
6) City Editor - Imagine the thrills! :)
7) It is cute to look back on all the trouble they had to go to snap a picture of something, though.
8) The hole "Coal Hole" thing stood out to me, too. But, even in the time and place where they were more likely to exist, were they ever used as easy-entry break-in portals?
9) Calling 2-R - What's with the whole "Boy State" and "Boyville" situation, here? It seems more than a little creepy to my modern reader's sensibilities...
10) "Mind Picture Machines," eh? Suspicions of suspiciousness...confirmed!
Okay...on to the next Part!
8)Possibly. The coal was poured through the coal hole into a bunker under the sidewalk, next to the person's basement, probably with a hatch or door in between. That door could be locked, but I'm sure there were plenty of instances of people leaving their bunker doors unlocked because, who's going to go climbing through all that dirty coal just to get into my house, when they can break a window?
Delete9) I'm fascinated by this feature but, as descriptive as it is, there is a lot we're left to infer. It does seem to be some sort of indoctrination camp, and it is strictly boys-only -- we don't know if there is a separate Girl State, or if this is an experiment being done only with boys first. And while that may sound sketchy, what they're indoctrinating them in seems to mainly be science, like a science camp, if it were also a self-sustaining private community. There is also a moral layer to what they are teaching the boys, but I find none of it objectionable so far. Very much looking forward to then next installment to learn more.