After a long spell we check in Fox Comics again and the first feature here is Blue Beetle.
Blue Beetle does what most of my players have always done, try to get to the location before the bad guys. But here the location works against him; with the wide open spaces, the mobsters are too far apart and the second one has an easy free shot at range.
Now, one bullet shouldn't be enough to stop BB; it usually isn't in comics. I have been wondering recently, though, if bullets should do exploding damage to account for instances like this...but on the other hand, firearms are already really deadly in Hideouts & Hoodlums and I hesitate to make them more so.
BB has a temporary Supporting Cast Member in this story; you won't see anymore of Tom.
BB has to take off his heavy mail costume; for the first time a comic book acknowledges that encumbrance can hamper skill checks.
BB must be using a power to keep up with a motorboat, that has a head start, while swimming. I hesitate to create a new swimming-related power, though, when activating Race the Train would accomplish this same thing.
It seems to me that the first mob to use an autogyro to escape from robberies is really smart, but after that people would always be on the lookout for it. The real mistake of this mob is to stay in the air so long that a plane that hadn't even taken off yet when they left the warehouse has time to catch them.
So, in addition to the autogyro, these bank robbers can afford three fighter planes. This reminds me of a lot of Silver Age stories where the super-gizmos the supervillains employ must have been so expensive that there's no way they'll come out ahead from robbing a bank. But that's not comic book logic for you!
It looks like Wing performs two Immelmann turns to get the height advantage on his pursuers, giving him a +1 bonus to hit after performing an expert skill check. As difficult as this seems to be for just a +1, it's more likely that aviators should be able to perform stunts as a free action before attacking.
Catching fire needs to be a common complication for dogfighting.
Panels 3-5 are what a fighting withdrawal looks like after a gunner fails his morale check aboard a plane.
There is currently no game mechanic for whether chutes open.
The atmosphere grows thinner, intensifying the sun's rays and causing terrific heat? Sounds like Dick Briefer predicted the ozone layer depletion! This is Rex Dexter of Mars!
What on Earth was it that exploded that took out two skyscrapers?
Ooo, I'm statting these monsters! Sadly, there is no name for these monsters given other than "new horror." The Tauromen that Reyni is referring to are actually human-like aliens controlling the new horrors, but Tauromen is a pretty cool name and I might keep it for these things instead.
They're pretty big floating heads with three long tentacles and Dumbo-like ears. Are they flapping their ears to fly, or levitating? It's not clear what those dots on the end of their tentacles are for, but I'm going to guess they are little mouths for sucking blood. And those big tusks in their mouths mean fierce bite damage. Let's assign them...6 Hit Dice? Blood drain for 1-8 damage per tentacle? Bites for 2-12? Given their scaly hides, I think we can give them an AC of at least 6, maybe 5 because they can use their tentacles as shields too.
Reyni is one great contact; not only does he hand out plot hooks, but he hands out space charts for how to get there, trophy weapons, and paints your ship!
There is no indication of how fast "zooming" is, but unless this trip takes years, "zooming" must involve folding space, warping space, accessing hyperspace, or creating a stargate.
Despite being called living chains, I'm real hesitant to stat them as mobsters; more likely, this is some technological trap, where the chains ensnare as if alive (attacking as a high HD mobster?). They might even be linked to some kind of computer intelligence that can sense enemies.
(Scans courtesy of Comic Book Plus.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label encumbrance. Show all posts
Showing posts with label encumbrance. Show all posts
Friday, May 1, 2020
Wednesday, September 25, 2019
Prize Comics #1 - pt. 1
Today we're going to be looking at just the first feature from Prize Comics' flagship title.
Power Nelson is Superman transposed to Buck Rogers' setting -- the sort of mash-up one normally expects to see in fanfiction, but was quite common in the Golden Age of Comics, when creators routinely stole from each other.
So, according to this, we've already had WWIII by 1982. That doesn't seem so far-fetched, as far as the Cold War had escalated by 1980-1982. What's far-fetched is that the "Mongols" (long since subsumed into Chinese, so it would really be China invading us) were in any position to do this by 1982. Now, by 2020...
Remember when New York looked like this in 1982?
Did I saw Superman crossed with Buck Rogers? Well, this origin story also anticipates Captain America, though with Cap we were told why there would only be one man endowed with his abilities. Here, we're told "only one" can be given these powers, with no further explanation. Did they run out of ingredients for super-soldier serum...?
I love the last panel on this page. The Mongol Army is supposedly this all-powerful world-conquering force, but they make their soldiers pay for their own weapons. First chink in the armor revealed!
The author of this story remains unknown, but he is well-versed in pulp literature, including John Carter. From A Princess of Mars we learned the code of the futuristic soldier, always using the sword first before the rocket pistol.
---
We don't get to see the rocket pistol in action, but if it can really blast someone to atoms then that would be a "save or die" situation, most likely, rather than dealing points of damage.
Power uses the power Extend Missile Range here, to throw the soldier so high in the air.
Power is going to slowly go through the Superman catalog of powers, as all the initial superheroes in comic books did...though, while others will try to show Superman up, Power under-performs. Instead of Raise Car, he only hefts a motorcycle -- I mean, a rocket cycle over his head. Now, I can't tell how heavy these cycles are supposed to be, but I suspect they might fall within the generous encumbrance rules for Hideouts & Hoodlums, and not require an actual power expenditure.
---
I also like that first panel, and how it looks like a Shriner parade!
---
Let's start our discussion of this page with the number of attackers who can surround you in melee. There are eight positions for man-sized attackers around a target. If the target's back is to a wall, that number drops to five. So, sure, seven members of the famous Death's Head Division can stand around Nelson and try to block him from moving, but they can't all attack him at once.
So, how does "blocking him from moving" work, as a game mechanic? If five of them were pressed into melee range around him, they would all get free bonus attacks on him as he tried to move out of that position. However, since they are outside of melee, he can move towards a corner of their semi-circle where no more than four would be within sword reach.
Complicating matters is that some of the soldiers have guns instead of swords. Guns give them the advantage that they don't have to be within melee range to attack, but they lose the advantage of the free bonus attack if he tries to move past a missile weapon.
On the other hand, it gives them the advantage after moving past them that they can simply turn and shoot once he's outside of melee again without having to chase after him.
And before moving on to this next page, I want to talk about the cool rocket-roller tank. We don't know much about it, but I'm guessing that's a forward-mounted raygun, since the barrel is too narrow for any kind of significant missile. Since it's rocket-powered, it must move much faster than a real tank (maybe a 75 Move?) And that roller is probably a little more effective than normal treads for running people over (+1 to hit?), and clearly has an intimidation factor to it, but since most of the weight of the tank isn't resting directly above it, I would say damage might be as low as 4-24 points.
I'll keep it brief about this page: nobody in 1940 seemed to have a clue how powerful atomic weapons would be. Here it takes three to damage a city block.
In any campaign based on 1940-era science,atomic weapons will be just powerful explosives, maybe doing twice the damage of a grenade.
"What a man!" Some of these panels are just unintentionally hilarious.
Let's talk about why Power doesn't just bust out of those chains and attack the emperor on the spot. Can he? By H&H rules, when you recover from being stunned, your wrecking things ability returns to you at full-strength. Is that not the case here, or is Power simply biding his time? It might make sense to do so if he is out of defensive buffing powers (or simply had none prepared for the day) and down to 6 hp or less.
In a futuristic setting, it's fun to take familiar landmarks and turn them into something else; and Yankee Stadium as a gladiatorial arena is quite brilliant, I think.
(Scans courtesy of Digital Comic Museum.)
Power Nelson is Superman transposed to Buck Rogers' setting -- the sort of mash-up one normally expects to see in fanfiction, but was quite common in the Golden Age of Comics, when creators routinely stole from each other.
So, according to this, we've already had WWIII by 1982. That doesn't seem so far-fetched, as far as the Cold War had escalated by 1980-1982. What's far-fetched is that the "Mongols" (long since subsumed into Chinese, so it would really be China invading us) were in any position to do this by 1982. Now, by 2020...
Remember when New York looked like this in 1982?
Did I saw Superman crossed with Buck Rogers? Well, this origin story also anticipates Captain America, though with Cap we were told why there would only be one man endowed with his abilities. Here, we're told "only one" can be given these powers, with no further explanation. Did they run out of ingredients for super-soldier serum...?
I love the last panel on this page. The Mongol Army is supposedly this all-powerful world-conquering force, but they make their soldiers pay for their own weapons. First chink in the armor revealed!
The author of this story remains unknown, but he is well-versed in pulp literature, including John Carter. From A Princess of Mars we learned the code of the futuristic soldier, always using the sword first before the rocket pistol.
---
We don't get to see the rocket pistol in action, but if it can really blast someone to atoms then that would be a "save or die" situation, most likely, rather than dealing points of damage.
Power uses the power Extend Missile Range here, to throw the soldier so high in the air.
Power is going to slowly go through the Superman catalog of powers, as all the initial superheroes in comic books did...though, while others will try to show Superman up, Power under-performs. Instead of Raise Car, he only hefts a motorcycle -- I mean, a rocket cycle over his head. Now, I can't tell how heavy these cycles are supposed to be, but I suspect they might fall within the generous encumbrance rules for Hideouts & Hoodlums, and not require an actual power expenditure.
---
I also like that first panel, and how it looks like a Shriner parade!
---
Let's start our discussion of this page with the number of attackers who can surround you in melee. There are eight positions for man-sized attackers around a target. If the target's back is to a wall, that number drops to five. So, sure, seven members of the famous Death's Head Division can stand around Nelson and try to block him from moving, but they can't all attack him at once.
So, how does "blocking him from moving" work, as a game mechanic? If five of them were pressed into melee range around him, they would all get free bonus attacks on him as he tried to move out of that position. However, since they are outside of melee, he can move towards a corner of their semi-circle where no more than four would be within sword reach.
Complicating matters is that some of the soldiers have guns instead of swords. Guns give them the advantage that they don't have to be within melee range to attack, but they lose the advantage of the free bonus attack if he tries to move past a missile weapon.
On the other hand, it gives them the advantage after moving past them that they can simply turn and shoot once he's outside of melee again without having to chase after him.
And before moving on to this next page, I want to talk about the cool rocket-roller tank. We don't know much about it, but I'm guessing that's a forward-mounted raygun, since the barrel is too narrow for any kind of significant missile. Since it's rocket-powered, it must move much faster than a real tank (maybe a 75 Move?) And that roller is probably a little more effective than normal treads for running people over (+1 to hit?), and clearly has an intimidation factor to it, but since most of the weight of the tank isn't resting directly above it, I would say damage might be as low as 4-24 points.
I'll keep it brief about this page: nobody in 1940 seemed to have a clue how powerful atomic weapons would be. Here it takes three to damage a city block.
In any campaign based on 1940-era science,atomic weapons will be just powerful explosives, maybe doing twice the damage of a grenade.
"What a man!" Some of these panels are just unintentionally hilarious.
Let's talk about why Power doesn't just bust out of those chains and attack the emperor on the spot. Can he? By H&H rules, when you recover from being stunned, your wrecking things ability returns to you at full-strength. Is that not the case here, or is Power simply biding his time? It might make sense to do so if he is out of defensive buffing powers (or simply had none prepared for the day) and down to 6 hp or less.
In a futuristic setting, it's fun to take familiar landmarks and turn them into something else; and Yankee Stadium as a gladiatorial arena is quite brilliant, I think.
(Scans courtesy of Digital Comic Museum.)
Tuesday, October 16, 2018
Amazing Mystery Funnies v. 3 #1 - pt. 1
And we're back to Centaur Comics! This is Fantom of the Fair, though you wouldn't know that from this page. I really liked the early Fantom stories where he's hidden in the shadows and it looks like he could be Superman, so it's particularly interesting how much he looks like Clark Kent while in disguise here.
It makes sense to go in disguise when checking out a situation out of costume, and pretending to be a doctor may get you into places you would not normally be permitted to enter. But the fake English accent seems a strange addition.
That it takes the Fantom two punches to take down a rather ordinary mobster suggests to me that I was on the right track to keep superhero damage low except when they are buffed with powers.
And here, the same superhero who needed two punches to take down one guy, "literally mashed to a pulp" two guys. "Crashing blows" sounds like a good name for a new power, but most likely he activated his Get Tough or Get Tougher power.
Ever felt bad for hand-waving encumbrance rules in a RPG? Here, encumbrance is so unimportant that no one notices this nondescript English doctor is carrying three men at once.
This is going on behind the scenes in Daredevil Barry Finn. Bear in mind that, at the end of 1939/beginning of 1940, many Americans still want to remain isolated from the war in Europe, so people who want to arm for war can still be bad guys and not patriots.
I had to look up lemon soda. I'm only familiar with lemon-lime soda, but apparently lemon soda is still a thing, just not mass marketed (specialty grocery stores tend to carry it).
I'm liking Frogga as a character. Maybe more mermen should be like him in my campaigns.
Frogga's difficulty in wrecking through the hatch, even with a crowbar, makes me think he's a fighter rather than a superhero.
Note how "daredevil" Barry Finn does nothing this whole adventure but talk to people and tell Frogga what to do; like if Matt Murdock made Foggy Nelson do all the work...
This is The Inner Circle. I wasn't sure what "Itoria" was until the "Mafio" reference and then it all fell into place; the Inner Circle is about to tangle with the Italian Mafia, and the first time the Mafia has been named (or nearly named) in a comic book.
I suspect the blue hand tattoos are made-up...
Now, bear in mind that Carlos isn't supporting cast; the Inner Circle is presented as a group of equal Heroes -- so the IC committed the "cardinal sin" of splitting up the party. Now, I am not the type of Editor who forces Heroes to stay together as a group all the time; and in fact I am comfortable with having entire sessions where Heroes can pursue side projects or mini-quests during group downtime. But sending one solo and deep into enemy territory for such a risky mission -- even I would likely step out of character and advise the players against this.
(Scans courtesy of Comic Book Plus.)
It makes sense to go in disguise when checking out a situation out of costume, and pretending to be a doctor may get you into places you would not normally be permitted to enter. But the fake English accent seems a strange addition.
That it takes the Fantom two punches to take down a rather ordinary mobster suggests to me that I was on the right track to keep superhero damage low except when they are buffed with powers.
And here, the same superhero who needed two punches to take down one guy, "literally mashed to a pulp" two guys. "Crashing blows" sounds like a good name for a new power, but most likely he activated his Get Tough or Get Tougher power.
Ever felt bad for hand-waving encumbrance rules in a RPG? Here, encumbrance is so unimportant that no one notices this nondescript English doctor is carrying three men at once.
This is going on behind the scenes in Daredevil Barry Finn. Bear in mind that, at the end of 1939/beginning of 1940, many Americans still want to remain isolated from the war in Europe, so people who want to arm for war can still be bad guys and not patriots.
I had to look up lemon soda. I'm only familiar with lemon-lime soda, but apparently lemon soda is still a thing, just not mass marketed (specialty grocery stores tend to carry it).
I'm liking Frogga as a character. Maybe more mermen should be like him in my campaigns.
Frogga's difficulty in wrecking through the hatch, even with a crowbar, makes me think he's a fighter rather than a superhero.
Note how "daredevil" Barry Finn does nothing this whole adventure but talk to people and tell Frogga what to do; like if Matt Murdock made Foggy Nelson do all the work...
This is The Inner Circle. I wasn't sure what "Itoria" was until the "Mafio" reference and then it all fell into place; the Inner Circle is about to tangle with the Italian Mafia, and the first time the Mafia has been named (or nearly named) in a comic book.
I suspect the blue hand tattoos are made-up...
Now, bear in mind that Carlos isn't supporting cast; the Inner Circle is presented as a group of equal Heroes -- so the IC committed the "cardinal sin" of splitting up the party. Now, I am not the type of Editor who forces Heroes to stay together as a group all the time; and in fact I am comfortable with having entire sessions where Heroes can pursue side projects or mini-quests during group downtime. But sending one solo and deep into enemy territory for such a risky mission -- even I would likely step out of character and advise the players against this.
(Scans courtesy of Comic Book Plus.)
Friday, June 30, 2017
Blue Ribbon Comics #2 - pt. 1
This is shaping up to be my least productive month on the blog in the past two and a half years! And we end this month, revisiting MLJ's second issue of their first comic book.
Hmm...according to Rang-a-Tang the Wonder Dog, dogs can make high jumps into second story windows. Or maybe I'm selling the "wonder" in "wonder dog" too short. Could this be the first dog superhero?
Hmm again...if you see unusual tire tracks, you can call the Rubber Manufacturers Association and they can tell you where the tires were sold? It seems implausible..and yet, players sometimes need really easy hints to keep them moving in the right direction.
Assuming this page is referring to the North Bay in Ontario, it seems very unlikely that Detective Speed is going to need a dog sled to get around. This would be an example of adding "local color" to a foreign scene by utilizing common cliches about it.
It seems unlikely that seeing the same tire tracks in Canada would signify anything, since Speed was already told that those tires were only sold in Canada, and hence would be more common there. This would be another example of keeping the clues really simple.
You heard Speed -- rifles way a lot and slow you down! No complaining about encumbrance rules allowed now.
Okay, think about this one. Dan Hasting's friend, Dr. Carter, wants to set Dan up with an assistant. First, he picks one with an obvious personal grudge against him. Then, he talks up what a "fine technician" he is, when Barnes is almost 50 and still just an assistant. The lesson here is -- if your Editor tries to set you up with a supporting cast member who seems suspicious -- ask questions. Check references. Your Editor could be setting you up for a trap later.
That's right -- if an atomic blast hits your spaceship, it's not the heat that will get to you -- it's the humidity. I love how clueless people were about atomic radiation in 1939. You can use this in your campaigns to have atomic radiation do any crazy thing you want it to. Humidity? Sure, why not!
This is Buck Stacey. Now, it's true that low-level Heroes and mobsters with low Hit Dice have a roughly 50/50 chance to hit something. Some people might think that seems low. I give you this page, then, as evidence of how hard it is to hit someone. That gunman is shooting at Buck as Buck rides away with his back to him, in a straight line, at short range -- and misses. Now, there is also the Hero's save vs. missiles to factor in here, but I believe a low chance to hit is still justifiable.
This is Scoop Cody, and Scoop is the guy in orange. That might surprise you, because the guy dominating this scene is the mysteryman in a suit and ski mask. The guy (his calling card says he's called Marvel) just wanders into the scene like a wandering encounter -- proving that Hero classes need to be featured on the wandering mobster tables.
This is Bob Phantom -- one of my favorite characters to make fun of about his name. You can tell Bob is low-level; here, Bob warns the bad guys not to kill this guy. But, hey, they've got Tommy guns, so Bob is just going to warn here where it's safe. Hey, he did warn them, at least!
(Read at Comic Book Plus.)
Hmm...according to Rang-a-Tang the Wonder Dog, dogs can make high jumps into second story windows. Or maybe I'm selling the "wonder" in "wonder dog" too short. Could this be the first dog superhero?
Hmm again...if you see unusual tire tracks, you can call the Rubber Manufacturers Association and they can tell you where the tires were sold? It seems implausible..and yet, players sometimes need really easy hints to keep them moving in the right direction.
Assuming this page is referring to the North Bay in Ontario, it seems very unlikely that Detective Speed is going to need a dog sled to get around. This would be an example of adding "local color" to a foreign scene by utilizing common cliches about it.
It seems unlikely that seeing the same tire tracks in Canada would signify anything, since Speed was already told that those tires were only sold in Canada, and hence would be more common there. This would be another example of keeping the clues really simple.
You heard Speed -- rifles way a lot and slow you down! No complaining about encumbrance rules allowed now.
Okay, think about this one. Dan Hasting's friend, Dr. Carter, wants to set Dan up with an assistant. First, he picks one with an obvious personal grudge against him. Then, he talks up what a "fine technician" he is, when Barnes is almost 50 and still just an assistant. The lesson here is -- if your Editor tries to set you up with a supporting cast member who seems suspicious -- ask questions. Check references. Your Editor could be setting you up for a trap later.
That's right -- if an atomic blast hits your spaceship, it's not the heat that will get to you -- it's the humidity. I love how clueless people were about atomic radiation in 1939. You can use this in your campaigns to have atomic radiation do any crazy thing you want it to. Humidity? Sure, why not!
This is Buck Stacey. Now, it's true that low-level Heroes and mobsters with low Hit Dice have a roughly 50/50 chance to hit something. Some people might think that seems low. I give you this page, then, as evidence of how hard it is to hit someone. That gunman is shooting at Buck as Buck rides away with his back to him, in a straight line, at short range -- and misses. Now, there is also the Hero's save vs. missiles to factor in here, but I believe a low chance to hit is still justifiable.
This is Scoop Cody, and Scoop is the guy in orange. That might surprise you, because the guy dominating this scene is the mysteryman in a suit and ski mask. The guy (his calling card says he's called Marvel) just wanders into the scene like a wandering encounter -- proving that Hero classes need to be featured on the wandering mobster tables.
This is Bob Phantom -- one of my favorite characters to make fun of about his name. You can tell Bob is low-level; here, Bob warns the bad guys not to kill this guy. But, hey, they've got Tommy guns, so Bob is just going to warn here where it's safe. Hey, he did warn them, at least!
(Read at Comic Book Plus.)
Labels:
Bob Phantom,
Buck Stacey,
chance to hit,
clues,
Dan Hastings,
encumbrance,
leaping,
locations,
low-level play,
Mysteryman,
races,
radiation,
Rang-a-Tang,
SCMs,
Scoop Cody,
Superhero,
wandering encounters
Tuesday, December 13, 2016
More Fun Comics #48
This is a special installment -- not because of this being a particularly good or useful comic book, but the way I was able to read the contents. Yes, this is the first issue that I've read during a Youtube video perusal of its contents.
Detective Sergeant Carey investigates an ape attack, but it turns out to be a fake ape. I've already talked about statting pseudo-undead in Hideouts & Hoodlums, but I can think of more examples of fake animals. Does "fake animal" need to be a mobster type?
"Boxcar Tourists" is a one-shot gag strip, but it features a fairly believable $5,000 reward for an arsonist/bank robber/kidnapper(tax evader/cusser).
Bulldog Martin outraces camels on the back of an ostrich. I never thought I would have to stat ostriches for H&H, but two years ago I wouldn't have thought I would have to stat goats either. I would probably give an ostrich 2 Hit Dice, with a Move of 30. Camels, on the other hand, would have a Move of only 24. Technically, since H&H has no encumbrance rules for animals (unless one assumed the one encumbrance table applied equally to everything), the ostrich would always win no matter how heavy Bulldog Martin is. On the other hand, an Editor would be within his rights to apply common sense modifiers, accounting for the ostrich's weaker strength, and make it a much closer race.
(Video courtesy of Youtube.)
Detective Sergeant Carey investigates an ape attack, but it turns out to be a fake ape. I've already talked about statting pseudo-undead in Hideouts & Hoodlums, but I can think of more examples of fake animals. Does "fake animal" need to be a mobster type?
"Boxcar Tourists" is a one-shot gag strip, but it features a fairly believable $5,000 reward for an arsonist/bank robber/kidnapper(tax evader/cusser).
Bulldog Martin outraces camels on the back of an ostrich. I never thought I would have to stat ostriches for H&H, but two years ago I wouldn't have thought I would have to stat goats either. I would probably give an ostrich 2 Hit Dice, with a Move of 30. Camels, on the other hand, would have a Move of only 24. Technically, since H&H has no encumbrance rules for animals (unless one assumed the one encumbrance table applied equally to everything), the ostrich would always win no matter how heavy Bulldog Martin is. On the other hand, an Editor would be within his rights to apply common sense modifiers, accounting for the ostrich's weaker strength, and make it a much closer race.
(Video courtesy of Youtube.)
Friday, June 3, 2016
Crackajack Funnies #11
Take a look at this guy in the yellow suit. Would you guess he was a hoodlum? No, but Irwin somehow makes him right away? I'm more convinced than ever that Hideouts & Hoodlums needs a skill for identifying mobsters.
Car bombs are deadly in H&H -- maybe 5-30 points of damage, if there's a full tank of gas. It's deadly enough that I wouldn't even think of putting a 1st-level Hero in a scenario where he could encounter one.
Now this is a mistake I never make anymore, when running any RPG. No players act like Red Ryder here, and stay away from a rendezvous point until the time of the rendezvous. They always want to show up hours early to stake the place out. So this scenario would never work out in a real game.
The law always seems to crack down hardest on the Heroes in stories like this -- note the $1,000 reward for Red Ryder, an exorbitant amount for a Western setting.
This is Buck Jones, and this is clearly the 1st level Cowboy stunt, Summon Horse, on display here. There's really no other explanation I can think of for why his horse just happens to walk into the cabin.
This is also the only instance I can think of where I've ever read about keeping matchsticks in your hat band being a good thing.
I'm going to have to call shenanigans on this one, Buck. Okay, maybe you coaxed your horse into leaping off the cliff with a lot of spurring, but you'll have an even harder time convincing me you both just took a 90' plunge into the lake and took no damage. Minimal damage, I can believe, but here they just ride off as if they took a light rinse.
This is Don Winslow doing the rowing. The plot here is an especially intriguing one, looking back, as the Spanish Civil War is really the forgotten war that didn't figure into World War II. But that does beg the question -- is Red's theory really half-baked, or is the intervention of men like Don Winslow that ended the Spanish Civil War early before it could spill out into the larger War in Europe?
Giant piranha are statted for H&H right away in Book II, though, to be honest, I've yet to see a giant one in the comics. Maybe I should apply those stats to a piranha swarm instead.
I don't plan on using a precise encumbrance system anymore in 2nd ed., so I guess it won't really matter how much an automatic pistol weights. But I was still surprised that an automatic could fit in a handbag that small.
(Scans courtesy of Digital Comic Museum)
Car bombs are deadly in H&H -- maybe 5-30 points of damage, if there's a full tank of gas. It's deadly enough that I wouldn't even think of putting a 1st-level Hero in a scenario where he could encounter one.
Now this is a mistake I never make anymore, when running any RPG. No players act like Red Ryder here, and stay away from a rendezvous point until the time of the rendezvous. They always want to show up hours early to stake the place out. So this scenario would never work out in a real game.
The law always seems to crack down hardest on the Heroes in stories like this -- note the $1,000 reward for Red Ryder, an exorbitant amount for a Western setting.
This is Buck Jones, and this is clearly the 1st level Cowboy stunt, Summon Horse, on display here. There's really no other explanation I can think of for why his horse just happens to walk into the cabin.
This is also the only instance I can think of where I've ever read about keeping matchsticks in your hat band being a good thing.
I'm going to have to call shenanigans on this one, Buck. Okay, maybe you coaxed your horse into leaping off the cliff with a lot of spurring, but you'll have an even harder time convincing me you both just took a 90' plunge into the lake and took no damage. Minimal damage, I can believe, but here they just ride off as if they took a light rinse.
This is Don Winslow doing the rowing. The plot here is an especially intriguing one, looking back, as the Spanish Civil War is really the forgotten war that didn't figure into World War II. But that does beg the question -- is Red's theory really half-baked, or is the intervention of men like Don Winslow that ended the Spanish Civil War early before it could spill out into the larger War in Europe?
Giant piranha are statted for H&H right away in Book II, though, to be honest, I've yet to see a giant one in the comics. Maybe I should apply those stats to a piranha swarm instead.
I don't plan on using a precise encumbrance system anymore in 2nd ed., so I guess it won't really matter how much an automatic pistol weights. But I was still surprised that an automatic could fit in a handbag that small.
(Scans courtesy of Digital Comic Museum)
Labels:
Buck Jones,
Cowboy,
damage,
Dan Dunn,
Don Winslow,
Ed Tracer,
Editor's tips,
encumbrance,
falling damage,
history lesson,
low-level play,
new mobsters,
prices,
Red Ryder,
skills,
stunts,
traps,
Wash Tubbs,
weapons
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