Back now to early MLJ and, remarkably, another reason to visit with Rang a Tang the Wonder Dog. And it's not for anything that Rang has done yet, but for this interesting transition of the term bandit. Long-time readers here (if there is such a thing) will recall that bandit was long used as a racist term for non-white or Latino criminals. But lately I've been seeing "bandit" used much more as it's used here, as synonymous with bank robbers. I wonder what changed in 1939 to make that happen?
A dropped hat is a good clue circa 1940, as hats could still be purchased then at specialty stores and might be more easily traced back to their owners.
Instead, Speed must be hungry because he decides to go have lunch first. This is the first use of the terms "lunchroom" and "luncheonette" in comics, terms that have been cast aside in favor of "diners" today.
Bandits are now also synonymous with gangsters. Cut it out, guys, or you're going to take away all my mobstertypes!
Still unresolved is, is Rang a playable Hero, or Speed's supporting cast?
You wouldn't think this page would present such a game mechanics problem, but what causes Speed's crash, game mechanics-wise? Is his inability to see where he's going a randomly generated complication or obstacle to overcome during the car chase? Or is the complication triggered by the car taking damage during the chase? Could Speed's hit points apply to both himself and his car during a chase scene (the answer is a weak yes -- yes, hit points are highly abstract, but on the other hand there is no precedent for treating them so broadly)?
We also see that bodies of water do not necessarily stop tracking (at least not for dogs).
This first issue is older than RPGs and goes back to war games -- do you let the players know exact measurements, so they know where missile ranges end, or make them guess? There is no definitive way to rule on this and Hideouts & Hoodlums Editors could go either way.
Very unusual for a RPG scenario, Hy (our hero "Speed") finds the boss villain outside the hideout, rather than after exploring much of it. The gang's chief and at least one other are thugs, making them tougher than bandit/robber/gangsters. Because Hy is low level, two thugs are more than a match for him.
Now this is a little crazy, and why I find it hard to believe Rang is an ordinary dog. This is the second time he's leapt through an upstairs window, making me think Rang should be statted as an alien instead of a real dog.
Hy, now I know you don't really care about this dog at all anymore. We know those mobsters have at least two guns between them. And you're making your dog run towards them, with dynamite in his mouth? How about dropping the dynamite out a window on the other side of the house, where he won't get shot at?
Okay, as crazy random as this page seems to be, it actually could play out this way in Hideouts & Hoodlums. Even though Rang cannot get to the boat without running past the three men on the dock, there's still a chance of the dog getting surprise. Maybe all their backs were turned for three seconds.
The mobsters are not "paralyzed," but stunned by the explosion (because they made their saves to avoid being unconscious longer when reduced to zero hp). They are all stunned for a random amount of time, but it is possible to roll the same recovery time for all three of them. Since they recover hp after recovering from a stun, it's possible for them to be winning this fight.
And...yeah, I'm not really sure what to make of this page. The local police force has planes, and elite squad of parachutists, and extra parachutes for rescue dogs? What do they even need low-level Heroes for around here?
This page is from the next feature, Stuart Logan. The artist is unknown, and Stuart Logan never appeared again, which is doubly tragic because this looks really good. I've also never considered searching a scabbard for dust before to find out when the blade was drawn.
(Scans courtesy of Digital Comic Museum.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Rang-a-Tang. Show all posts
Showing posts with label Rang-a-Tang. Show all posts
Tuesday, September 4, 2018
Friday, June 30, 2017
Blue Ribbon Comics #2 - pt. 1
This is shaping up to be my least productive month on the blog in the past two and a half years! And we end this month, revisiting MLJ's second issue of their first comic book.
Hmm...according to Rang-a-Tang the Wonder Dog, dogs can make high jumps into second story windows. Or maybe I'm selling the "wonder" in "wonder dog" too short. Could this be the first dog superhero?
Hmm again...if you see unusual tire tracks, you can call the Rubber Manufacturers Association and they can tell you where the tires were sold? It seems implausible..and yet, players sometimes need really easy hints to keep them moving in the right direction.
Assuming this page is referring to the North Bay in Ontario, it seems very unlikely that Detective Speed is going to need a dog sled to get around. This would be an example of adding "local color" to a foreign scene by utilizing common cliches about it.
It seems unlikely that seeing the same tire tracks in Canada would signify anything, since Speed was already told that those tires were only sold in Canada, and hence would be more common there. This would be another example of keeping the clues really simple.
You heard Speed -- rifles way a lot and slow you down! No complaining about encumbrance rules allowed now.
Okay, think about this one. Dan Hasting's friend, Dr. Carter, wants to set Dan up with an assistant. First, he picks one with an obvious personal grudge against him. Then, he talks up what a "fine technician" he is, when Barnes is almost 50 and still just an assistant. The lesson here is -- if your Editor tries to set you up with a supporting cast member who seems suspicious -- ask questions. Check references. Your Editor could be setting you up for a trap later.
That's right -- if an atomic blast hits your spaceship, it's not the heat that will get to you -- it's the humidity. I love how clueless people were about atomic radiation in 1939. You can use this in your campaigns to have atomic radiation do any crazy thing you want it to. Humidity? Sure, why not!
This is Buck Stacey. Now, it's true that low-level Heroes and mobsters with low Hit Dice have a roughly 50/50 chance to hit something. Some people might think that seems low. I give you this page, then, as evidence of how hard it is to hit someone. That gunman is shooting at Buck as Buck rides away with his back to him, in a straight line, at short range -- and misses. Now, there is also the Hero's save vs. missiles to factor in here, but I believe a low chance to hit is still justifiable.
This is Scoop Cody, and Scoop is the guy in orange. That might surprise you, because the guy dominating this scene is the mysteryman in a suit and ski mask. The guy (his calling card says he's called Marvel) just wanders into the scene like a wandering encounter -- proving that Hero classes need to be featured on the wandering mobster tables.
This is Bob Phantom -- one of my favorite characters to make fun of about his name. You can tell Bob is low-level; here, Bob warns the bad guys not to kill this guy. But, hey, they've got Tommy guns, so Bob is just going to warn here where it's safe. Hey, he did warn them, at least!
(Read at Comic Book Plus.)
Hmm...according to Rang-a-Tang the Wonder Dog, dogs can make high jumps into second story windows. Or maybe I'm selling the "wonder" in "wonder dog" too short. Could this be the first dog superhero?
Hmm again...if you see unusual tire tracks, you can call the Rubber Manufacturers Association and they can tell you where the tires were sold? It seems implausible..and yet, players sometimes need really easy hints to keep them moving in the right direction.
Assuming this page is referring to the North Bay in Ontario, it seems very unlikely that Detective Speed is going to need a dog sled to get around. This would be an example of adding "local color" to a foreign scene by utilizing common cliches about it.
It seems unlikely that seeing the same tire tracks in Canada would signify anything, since Speed was already told that those tires were only sold in Canada, and hence would be more common there. This would be another example of keeping the clues really simple.
You heard Speed -- rifles way a lot and slow you down! No complaining about encumbrance rules allowed now.
Okay, think about this one. Dan Hasting's friend, Dr. Carter, wants to set Dan up with an assistant. First, he picks one with an obvious personal grudge against him. Then, he talks up what a "fine technician" he is, when Barnes is almost 50 and still just an assistant. The lesson here is -- if your Editor tries to set you up with a supporting cast member who seems suspicious -- ask questions. Check references. Your Editor could be setting you up for a trap later.
That's right -- if an atomic blast hits your spaceship, it's not the heat that will get to you -- it's the humidity. I love how clueless people were about atomic radiation in 1939. You can use this in your campaigns to have atomic radiation do any crazy thing you want it to. Humidity? Sure, why not!
This is Buck Stacey. Now, it's true that low-level Heroes and mobsters with low Hit Dice have a roughly 50/50 chance to hit something. Some people might think that seems low. I give you this page, then, as evidence of how hard it is to hit someone. That gunman is shooting at Buck as Buck rides away with his back to him, in a straight line, at short range -- and misses. Now, there is also the Hero's save vs. missiles to factor in here, but I believe a low chance to hit is still justifiable.
This is Scoop Cody, and Scoop is the guy in orange. That might surprise you, because the guy dominating this scene is the mysteryman in a suit and ski mask. The guy (his calling card says he's called Marvel) just wanders into the scene like a wandering encounter -- proving that Hero classes need to be featured on the wandering mobster tables.
This is Bob Phantom -- one of my favorite characters to make fun of about his name. You can tell Bob is low-level; here, Bob warns the bad guys not to kill this guy. But, hey, they've got Tommy guns, so Bob is just going to warn here where it's safe. Hey, he did warn them, at least!
(Read at Comic Book Plus.)
Labels:
Bob Phantom,
Buck Stacey,
chance to hit,
clues,
Dan Hastings,
encumbrance,
leaping,
locations,
low-level play,
Mysteryman,
races,
radiation,
Rang-a-Tang,
SCMs,
Scoop Cody,
Superhero,
wandering encounters
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