Showing posts with label Power Nelson. Show all posts
Showing posts with label Power Nelson. Show all posts

Sunday, May 23, 2021

Prize Comics #2 - pt. 1

Oh boy. We're visiting with Power Nelson again in his Buck Rogers-esque "future" of 1982 and, boy, the racism practically jumps off the page and pokes you in the eye. 

The "bonk heads" attack sees a lot of action in the early comic books, which makes it frustrating that it's hard to model with the Hideouts & Hoodlums combat rules. This could be the Multi-Attack power for superheroes, or it could be grappling one opponent and then using the first one as a clubbing weapon against the other in the following turn. 

This might be the first time we've seen a gun backfire against its holder. This is even harder to model in the rules and is likely just a freebie to the player. 

These stratosphere freighters look awfully un-flightworthy to me. What keeps them from rolling in flight? 

It's hard to say how terrific a leap that is. It seems that Nelson is higher than the skyscrapers, so this could be Leap II. The steel plates on top of the plane probably wreck as if a generator, though this could be "futuristic" steel and wreck one level higher.





It was tough to say what the raygun did, but we get some clues here about them being heat rays. If it is, that means Nelson is buffed with the Fire Resistance power here.





Ugh...Prince Ugi can't be very good at piloting if his fighter can't outmaneuver a freighter. Nelson might be out-piloting him in skill checks despite rolling at a penalty, or maybe he is high enough in level to have a stunt (higher-level superheroes will get those in the Advanced H&H Heroes Handbook, if I ever get it done).

The result of the wrecking things seems plausible, given its a heat ray.



The first three panels are good here, with Nelson improvising a weapon and coupling it with a buffing power (Extend Missile Range -- but at which level? We can't tell the distance from these panels) to solve the problem. 

The rest of the page is crazy. A planetoid/giant meteor just happens to show up out of nowhere for the fighter to crash into? That should be like a 1 in 1,000 chance on a wandering encounter chart, at best.

More crazily, the planetoid comes into our atmosphere -- and then leaves, like some kind of boomerang meteor.


Take a careful look at these first two panels. Although it's attached to something (a recharger on his belt maybe?) by wires, Nelson is using a pocket sending-receiving set -- a cellphone. 

Again, the rest of the page is crazy, or let's say deeply flawed, at least. If the gun is designed to fire a message to Mars, but it would atomize Nelson, what would the message be made out of...?


Okay, I can't let this page go without ranting. 

Oh, you won't be blown to bits because you...can breathe? In what way does that make sense? Are empty lungs his Achilles' heel? 

And what is he packing his robot-repair kit in? The atomizing-proof shell the message for Mars was going to be shot in? 

And what kind of space-gun is fired by pulling a lanyard? Is it a gun or a convention-goer?

Yeah, I've had enough of that. We're going to jump into the next feature, Ted O'Neil the Barnstormer. Here we see that a low-level aviator might have to take dangerous jobs for only $100.






Whoa -- I knew we had a tight southern border for people coming north over it, but I wonder if we ever really had a time when we would shoot down American planes trying to fly into Mexico? 

(Scans courtesy of ComicBookPlus.)








Friday, September 27, 2019

Prize Comics #1 - pt. 2

We rejoin Power Nelson in the "future" of 1982. Here he faces a rhino in the arena and defeats it in one blow -- because pacing is really tight in these early stories and nobody spent a lot of time on depicting combats. The Hideouts & Hoodlums do not emulate this, because playing out combats is too integral to the nature of a RPG -- even if it is not the sole focus of H&H as it is so many other games.

There are three ways we can explain this, in-game. One, we could say this rhino simply had low hit points, perhaps due to age or illness, or random rolling without any rationalizing. Two, we could reduce the Hit Dice of big animal mobstertypes, if we wanted to, to make combats against them go quicker like we see here. Three, Power might be using Super Punch, though that is a high level power, and means that Power is not a 1st-level superhero, but one with at least five brevet ranks.
To sum up the tiger fight, Nelson uses Raise Car to lift the rhino, combined with Extend Missile Range to turn the rhino into a missile weapon.

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Platoons must be smaller in the future; this platoon appears to consist of just seven men.

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It's bizarre that the Mongols were so sporting as to give Nelson a net so large that it could ensnare seven men at once, a net at least 30' x 30'. If explained by powers instead, Nelson has expended three Hold Person powers, which seems almost as unlikely.
Now we're in the middle of the second feature, Ted O'Neil the Barnstormer. There is some crazy aerial acrobatics in this feature, most of which I have trouble believing would be possible

One, there's holding on to the edge of a plane's wing by your knees. I would make the aviator burn a stunt for doing this at normal altitude, and then two more to hold on during the dive! I wouldn't even allow skill checks for something this crazy.

And that handkerchief snatch? I'd make Ted roll to hit AC 0, or maybe even lower, to hit the handkerchief wile passing at that speed, plus a save vs. science to avoid taking ramming damage if he connects with the ground.
Climbing a shaking rope to climb up to a plane might be an expert skill, or could be another stunt. Holding onto Ogden in mid-air is a grappling attack, so no stunts can be used on that.
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Aviator's helmets and bags of silver are more clues to add to murder scenes, and the next time I put together a random table of clues (I did one in The Trophy Case years ago).

Who keeps bags of silver around their home?

A plane's cowling is the removable hood over its engine.

Ogden may be the first villain in comics so cheap that he has to hitchhike to get around.
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Normally I say that stunts cannot be used in combat, but here the gripping the wing of the plane is mostly independent of the grappling attack, and I might begrudgingly allow it.

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Mobs in 1940 are awfully trusting of confessions that are beaten out of someone. Doesn't it occur to them that Ogden might be lying now to make the beating stop?



(Scans courtesy of Digital Comic Museum.)

Wednesday, September 25, 2019

Prize Comics #1 - pt. 1

Today we're going to be looking at just the first feature from Prize Comics' flagship title.

Power Nelson is Superman transposed to Buck Rogers' setting -- the sort of mash-up one normally expects to see in fanfiction, but was quite common in the Golden Age of Comics, when creators routinely stole from each other.

So, according to this, we've already had WWIII by 1982. That doesn't seem so far-fetched, as far as the Cold War had escalated by 1980-1982. What's far-fetched is that the "Mongols" (long since subsumed into Chinese, so it would really be China invading us) were in any position to do this by 1982. Now, by 2020...
Remember when New York looked like this in 1982?

Did I saw Superman crossed with Buck Rogers? Well, this origin story also anticipates Captain America, though with Cap we were told why there would only be one man endowed with his abilities. Here, we're told "only one" can be given these powers, with no further explanation. Did they run out of ingredients for super-soldier serum...?
I love the last panel on this page. The Mongol Army is supposedly this all-powerful world-conquering force, but they make their soldiers pay for their own weapons. First chink in the armor revealed!
The author of this story remains unknown, but he is well-versed in pulp literature, including John Carter. From A Princess of Mars we learned the code of the futuristic soldier, always using the sword first before the rocket pistol.

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We don't get to see the rocket pistol in action, but if it can really blast someone to atoms then that would be a "save or die" situation, most likely, rather than dealing points of damage.

Power uses the power Extend Missile Range here, to throw the soldier so high in the air.


Power is going to slowly go through the Superman catalog of powers, as all the initial superheroes in comic books did...though, while others will try to show Superman up, Power under-performs. Instead of Raise Car, he only hefts a motorcycle -- I mean, a rocket cycle over his head. Now, I can't tell how heavy these cycles are supposed to be, but I suspect they might fall within the generous encumbrance rules for Hideouts & Hoodlums, and not require an actual power expenditure.

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I also like that first panel, and how it looks like a Shriner parade!

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Let's start our discussion of this page with the number of attackers who can surround you in melee. There are eight positions for man-sized attackers around a target. If the target's back is to a wall, that number drops to five. So, sure, seven members of the famous Death's Head Division can stand around Nelson and try to block him from moving, but they can't all attack him at once.

So, how does "blocking him from moving" work, as a game mechanic? If five of them were pressed into melee range around him, they would all get free bonus attacks on him as he tried to move out of that position. However, since they are outside of melee, he can move towards a corner of their semi-circle where no more than four would be within sword reach.

Complicating matters is that some of the soldiers have guns instead of swords. Guns give them the advantage that they don't have to be within melee range to attack, but they lose the advantage of the free bonus attack if he tries to move past a missile weapon.

On the other hand, it gives them the advantage after moving past them that they can simply turn and shoot once he's outside of melee again without having to chase after him.

And before moving on to this next page, I want to talk about the cool rocket-roller tank. We don't know much about it, but I'm guessing that's a forward-mounted raygun, since the barrel is too narrow for any kind of significant missile. Since it's rocket-powered, it must move much faster than a real tank (maybe a 75 Move?) And that roller is probably a little more effective than normal treads for running people over (+1 to hit?), and clearly has an intimidation factor to it, but since most of the weight of the tank isn't resting directly above it, I would say damage might be as low as 4-24 points.

I'll keep it brief about this page: nobody in 1940 seemed to have a clue how powerful atomic weapons would be. Here it takes three to damage a city block.
In any campaign based on 1940-era science,atomic weapons will be just powerful explosives, maybe doing twice the damage of a grenade.

"What a man!" Some of these panels are just unintentionally hilarious.

Let's talk about why Power doesn't just bust out of those chains and attack the emperor on the spot. Can he? By H&H rules, when you recover from being stunned, your wrecking things ability returns to you at full-strength. Is that not the case here, or is Power simply biding his time? It might make sense to do so if he is out of defensive buffing powers (or simply had none prepared for the day) and down to 6 hp or less.
In a futuristic setting, it's fun to take familiar landmarks and turn them into something else; and Yankee Stadium as a gladiatorial arena is quite brilliant, I think.

(Scans courtesy of Digital Comic Museum.)