Today we're picking up where we left off with Invisible Hood, still fighting his way through a modern medieval castle (a villain's favorite real estate!).
Here we see that objects being carried by the Invisible Hood are not themselves invisible.
We also get the first occurrence of the phrase "friendly ghost" in all of comics-dom. Take note, future Harvey Comics employees!
"Why, Kent - what are you doing here? And why are you also soaking wet, like I am? Say...you're not really the Invisible Hood, are you?" - Tom would say if he weren't a comic book character.
Brace yourself, because we have some really racist pages of Paul Gustavson's Flash Fulton to get through now. All you need to know is that Flash has come to the Amazon to find a missing explorer. Lots of people have come down here to search for Roger Hart, but none have succeeded. So maybe Flash can be forgiven for being suspicious when this native turns up as such a convenient guide.
It's bizarre how often South American natives are drawn looking like African natives in some of these early comic book stories. This is an example of what indigenous Amazonians looked like circa 1940.
Now one detail he got right I thought was wrong -- voodoo really is practiced in Brazil. It would be an imported religion, though, not something the indigenous cultures would practice.
Being a comic book, it should be no surprise Flash can speak with the
native. The surprise is that Flash knows the native's tongue and the
native isn't just speaking in broken English.
Brazil
has states,not districts, and there is no Kitawa state in Brazil.
"Kitawa" doesn't even look like a South American word and, indeed, the
only Kitawa I can find is in Papua New Guinea!
Again, Paul is right on some details; there are/were cannibals in the Amazon.
"Hey, our guide just jumped overboard!"
"You think we should just let him go since he helped us get this far?"
"No, there's a chance he'll betray us. Let's both shoot him in the back!"
Okay, enough of that! I think you can guess that they used sound effects to startle the superstitious natives, ho hum.
Turning now to my second favorite feature, John Law, Scientective! In many ways, John Law is like a second draft of Harry Campbell's earlier character, Dean Denton (featured heavily in my repackaging of Funny Picture Stories, on sale now!). Just like how Dean had to figure out who his nemesis, The Conqueror, was, John is narrowing down which of 13 suspects is The Avenger.
And, along the way, we get some science lessons, like how to leave threatening messages on other people's windows.
Sometimes the science is a little shaky for a science-based hero. I mean, compared to the average golden age comic book story, this still reads like an issue of Scientific American. But I can't figure out how the short wave heat inducing transmitter -- we call those electric heaters today -- managed to set the mattress on fire, but not the ceiling above it.
Now, John's scheme to unmask the Avenger is a little convoluted here and may require some explanation. It isn't obvious, but you have to assume that The Avenger is calling John in panel 8 to gloat. It certainly isn't a smart move on The Avenger's part, but John did bait him with the newspaper headline and villains have to save vs. plot to keep from gloating when given the chance.
It's worth pointing out that this is a time before there you could access multiple phone lines with the same phone. So if you wanted to have 13 phone lines, as John sets up here, you need 13 telephones to do it.
Also note the cartoon of Hitler with swakstikas for eyes on the front page of the newspaper.
Sometimes we have to look at Gill Fox's Wun Cloo, despite the painful racism of it, because there are interesting concepts hidden in here. Now, getting a robber to agree to pull into a gas station and park over the car lift is probably the hard part, but if he falls for it, you can lift it off the floor and threaten to set the floor on fire so he can't get out safely.
This is actually a bit of clever naming; the Tennessee Valley is large and the Tennessee Valley Authority built 50 of these dams since 1933. So when you call it the Tennessee Valley Dam, that can be a real dam, without knowing which one.
So Wings hunts down the "pirate dirigible" (even though it's pretty clear a foreign government is responsible for this attack, and for the life of me I can't figure out why he's shooting at the little gondola and not the giant bag of hydrogen directly above it. Does Wings just not like easy victories? "Getting the engine" is definitely a bad result on a random complications table for aerial combat.
(Scans courtesy of Digital Comic Museum.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label John Law the Scientective. Show all posts
Showing posts with label John Law the Scientective. Show all posts
Sunday, May 10, 2020
Monday, February 18, 2019
Smash Comics #7 - pt. 4
We're back to John Law, Scientective, and last post I had wrongly assumed he was going to use the broken hose as an improvised rope and grappling hook, but more cleverly he had used it to siphon water out of the trap and keep his head above water.
If you can choke down the racism of Wun Cloo, there's an interesting story about foiling an extortion racket with minimal fighting skills.
$50 a week doesn't seem that unreasonable; I wonder if that was something racketeers would have charged in 1940 or if this was meant to be humor.
And here is an intriguing use of invisible ink, though I doubt wearing a confession on the back of your shirt would carry much legal weight.
Hugh Hazzard goes big this month with Hitler, robbing Fort Knox. Well, the story says it's not him, but you see that mustache and you just know better, just like you know "Fort Adam" is really Fort Knox. In the hands of a better writer, this "Goldfinger, but with Hitler" story could be awesome...but "Wayne Reid" was George Brenner, so...
There actually had not been a "public enemy no. 1", officially recognized by the FBI, since 1936, but the concept was clearly still popular in the public consciousness and with comic book writers. Public enemies will be a step above master criminals in the hoodlum hierarchy.
I think we've been able to establish before that Hugh Hazzard is based out of NYC. So, Bozo would need to be able to fly at 390 MPH to get to Fort Knox in 2 hours.
This scene anticipates the end of The Rocketeer movie, when the mobsters turn on the Nazis, by 51 years. Pipalle punches Hitler in the face one year before Captain America famously does.
If you thought Hitler only used gas chambers, you'd be wrong; apparently he had a love for the cliched and also used rooms where the walls close in on you too.
(Scans courtesy of Digital Comic Museum.)
If you can choke down the racism of Wun Cloo, there's an interesting story about foiling an extortion racket with minimal fighting skills.
$50 a week doesn't seem that unreasonable; I wonder if that was something racketeers would have charged in 1940 or if this was meant to be humor.
And here is an intriguing use of invisible ink, though I doubt wearing a confession on the back of your shirt would carry much legal weight.
Hugh Hazzard goes big this month with Hitler, robbing Fort Knox. Well, the story says it's not him, but you see that mustache and you just know better, just like you know "Fort Adam" is really Fort Knox. In the hands of a better writer, this "Goldfinger, but with Hitler" story could be awesome...but "Wayne Reid" was George Brenner, so...
There actually had not been a "public enemy no. 1", officially recognized by the FBI, since 1936, but the concept was clearly still popular in the public consciousness and with comic book writers. Public enemies will be a step above master criminals in the hoodlum hierarchy.
I think we've been able to establish before that Hugh Hazzard is based out of NYC. So, Bozo would need to be able to fly at 390 MPH to get to Fort Knox in 2 hours.
This scene anticipates the end of The Rocketeer movie, when the mobsters turn on the Nazis, by 51 years. Pipalle punches Hitler in the face one year before Captain America famously does.
If you thought Hitler only used gas chambers, you'd be wrong; apparently he had a love for the cliched and also used rooms where the walls close in on you too.
(Scans courtesy of Digital Comic Museum.)
Friday, September 14, 2018
Smash Comics #6 - pt. 3
Long-time readers would know that I've been a fan of John Law, Scientective, since I first discovered him. This installment has a great opening scene with a challenge Heroes seldom have to face -- get someone to the other side of an angry mob, without hurting anyone. Luckily, John has useful contacts all over, including an autogyro owner at the local airport.
It's interesting that June's jitters isn't a character trait, but a valuable clue.
By "cyclatron," John means a cyclotron, a type of particle accelerator invented in 1932. I'm not sure if a cyclotron big enough to fit in your room would be strong enough to stop your watch...but it's just the sort of plausible science that this feature was so good at.
That the murder weapon is a phonograph is a great idea, no matter how shaky the science behind it is.
Sure, John could have just hopped over to the clock and knocked it over to break it, but taking the bigger risk of relying on the cyclotron to stop it is more science-y!
Lastly, before being critical of how lame The Avenger looks with a white hood over his face, just think of what other bad guys wear white hoods...
Another Hero rendered unconscious overnight, and perhaps the first one ever knocked out by a self-inflicted head blow.
Like I said, the science may be iffy, but it's a situation created by science that can be solved with science.
Too bad we get such an abrupt cliffhanger!
Because next thing we know, we're already in the Invisible Hood feature. IH is just tagging along on top of the truck and watching all this, but I wonder what players would do when confronted with the cliche of the fallen man in the road -- just drive over him and go faster?
And it's stolen helium again!
It's worth being reminded how primitive communication technology still was compared to today. Public telephone conversations could be overheard, radio signals could be intercepted, so carrier pigeon is actually still a reasonable alternative circa 1940.
This is Wun Cloo, and while a racial caricature, it's not making up the $1,000 bill -- they were really printed until 1934.
Here's a rare early appearance of FDR and the "conquest-mad dictator" looks more like Hitler than even Eisner has been drawing him so far. Vernon Henkel is on the cutting edge of how the war will soon be treated in all comic books.
Wings seems to have bitten off more than he can chew when he flies over a shipload of smugglers. He stays out of range of their autocannon by staying near the aft end of the ship, but there's a machine gun there and his plane goes down after complications from all those bullets.
(Scans courtesy of Comic Book Plus.)
It's interesting that June's jitters isn't a character trait, but a valuable clue.
By "cyclatron," John means a cyclotron, a type of particle accelerator invented in 1932. I'm not sure if a cyclotron big enough to fit in your room would be strong enough to stop your watch...but it's just the sort of plausible science that this feature was so good at.
That the murder weapon is a phonograph is a great idea, no matter how shaky the science behind it is.
Sure, John could have just hopped over to the clock and knocked it over to break it, but taking the bigger risk of relying on the cyclotron to stop it is more science-y!
Lastly, before being critical of how lame The Avenger looks with a white hood over his face, just think of what other bad guys wear white hoods...
Another Hero rendered unconscious overnight, and perhaps the first one ever knocked out by a self-inflicted head blow.
Like I said, the science may be iffy, but it's a situation created by science that can be solved with science.
Too bad we get such an abrupt cliffhanger!
Because next thing we know, we're already in the Invisible Hood feature. IH is just tagging along on top of the truck and watching all this, but I wonder what players would do when confronted with the cliche of the fallen man in the road -- just drive over him and go faster?
And it's stolen helium again!
It's worth being reminded how primitive communication technology still was compared to today. Public telephone conversations could be overheard, radio signals could be intercepted, so carrier pigeon is actually still a reasonable alternative circa 1940.
This is Wun Cloo, and while a racial caricature, it's not making up the $1,000 bill -- they were really printed until 1934.
Here's a rare early appearance of FDR and the "conquest-mad dictator" looks more like Hitler than even Eisner has been drawing him so far. Vernon Henkel is on the cutting edge of how the war will soon be treated in all comic books.
Wings seems to have bitten off more than he can chew when he flies over a shipload of smugglers. He stays out of range of their autocannon by staying near the aft end of the ship, but there's a machine gun there and his plane goes down after complications from all those bullets.
(Scans courtesy of Comic Book Plus.)
Tuesday, August 22, 2017
Smash Comics #5 - pt. 2
I love how the Scientective uses science for problem-solving. Here, he realizes that something in the room with him can dissolve the material binding his wrists. Of course, a smart Editor anticipates things like this and stocks his hideouts accordingly.
"Rheostat" is a word that's fallen out of common usage. It means an adjustable resistor so constructed that its resistance may be changed without opening the circuit in which it is connected, thereby controlling the current in the circuit. Of course, John could have just said "This switch ought to shut off the power," but that wouldn't sound very Science-y!
With little time to spare, John Law has to start playing hunches. His first hunch is that the brand new power plant right by the tracks can't be a coincidence, just like every reader was probably thinking on the first page.
John is able to smash the generator easily despite not being a superhero (and wouldn't he be in trouble if his hunch had been wrong!). I did include a note in the scientist entry in the mobsters section of the H&H 2nd ed. basic rulebook that scientists can all wreck labs -- but John is a Hero, not a mobster. For now, this will just have to fall outside the game mechanics...until the scientist class comes back in the Advanced Hideouts & Hoodlums Heroes Handbook someday...
There's a very curious editor's note about a giant induction field displayed at the New York World's Fair. I have not been able to find evidence of this, unless the editor is referring to the automated highway system demonstrated in the Futurama exhibit. I can find no evidence that Russian scientists were ever working on a "floating railroad." Could the author have read something about the electrification of the Russian railway system and misunderstood...?
This is from Wings Wendall and what makes me stop and pause is...what did that officer look up commercial airplane listings in? Trade journals? Records of the Civil Aeronautics Authority? If Wings is flying with the U.S. Army Air Corps, how do they have these civilian records close at hand?
I like to think these hoodlums are just sitting there in warehouse drinking and planning because they're drunken hoodlums.
I've waffled for a long time now on how vehicular combat should go in Hideouts & Hoodlums. Do weapons trigger a chance of complications, like crashing? Or should it, like man-to-man combat, be a incremental process of hit point loss? The wording of "guns take their toll" suggests to me the latter, as the abstract, cumulative damage -- not any one hit on any one part -- is what causes the crash. But I've so far seen evidence in the comics that support both ways.
The idea that the Boss left such a simple note for Agent M-29 on a scrap of paper, rather than expecting him to commit a single sentence to memory, is an obviously planted clue. But planted for a trap, or by an Editor who really wants his player to get to that warehouse?
It's also worth noting that Wings doesn't head straight to the warehouse, but reports his intention to his superior officer first. That's a very Lawful way to play.
Why is one window locked and another window left open? It could be saves vs. plot, or it could be a simple 1-3 yes/4-6 no roll. The first option makes Heroes luckier as they advance in level, while the second option keeps circumstances at an even random chance.
We also see Wings being surprised. Fresh arrivals to an ongoing combat still get a chance at surprise.
Wings is attacked here by gangsters, a new mobster type with a special ability of getting victims into cars.
Although players should have some control over their supporting cast, they cannot just arbitrarily declare that their SCMs show up when the Hero is in trouble. The players can suggest that SCMs show up, and the Editor can decide if he should say yes or no, or give them a save vs. plot to see if it happens.
This sequence reminded me, while preparing the chase rules for 2nd edition, that I needed to include a missile combat phase during the chase turn!
I think I missed this, though -- when I compiled a list of abstract complications that could happen during a chase, I may have missed the slowing complication, like a flat tire. I'll have to double check...
Wings recovers quickly because of the new rule in 2nd ed. that allows unconscious Heroes a save vs. plot to recover in 1-6 turns. Because he's still in danger, turns are still being counted in half minutes.
The "boss" is either a master criminal or, if the spy class was in use, a higher level spy.
This is Invisible Justice. Thurston is driven off the road during a car chase (the complication is crash, but because there's water nearby to crash into, Thurston only loses the car and takes no damage).
Here's a precedent for invisibility, at least granted by trophy items, not turning items touched invisible.
Old mansions, on the only estates for miles around, make great hideouts (plus, its fairly easy to find a map of a generic mansion you can use for your game on short notice).
Large patio doors without closed drapes make a great way to spy on the hideouts' occupants before going in.
(Scans courtesy of Digital Comic Museum.)
Labels:
Alignment,
chases,
complications,
hints,
invisibility,
Invisible Justice,
John Law the Scientective,
mobsters,
player tips,
Scientist,
SCMs healing,
Spy class,
surprise,
vehicular combat,
vocabulary,
Wings Wendall
Monday, January 16, 2017
Smash Comics #4 - pt. 3
I'm a fan of John Law the Scientective, so I might be biased in thinking there's a lot of good RPG fodder here. But, hey, it's my blog, right?
Here's a good diagram of how a falling weight trap is triggered.
Every time I think I have this nailed down, that vehicular combat must be handled with a cumulative chance of complications, a page like this happens that makes me think that vehicles should have hit points and suffer attrition just like human combatants. I don't know...maybe it'll wind up a combination of both?
John may be a scientist, but when it comes to fixing things it still takes 10 minutes (1 exploration turn) to fix a broken radio.
Okay, I was all on board with this trap, and the dry ice is a clever touch -- but is 50 lbs. of weight really enough to kill someone? I guess the short answer is, if it's in a deathtrap, it always can. Normally, though, 50 lbs. of force would only do 1-2 points of damage in Hideouts & Hoodlums. Dropped from a height of 10', it would do 1-2 + 1-6 points of damage and could potentially kill. But the ceiling doesn't look that high...?
This is Wings Wendall of the Military Intelligence. Here, we see his plane get battered by the storm until it runs out of hit points (maybe?). On the mountainside, he meets either a planned encounter or a random encounter of 3-5 wolves. We also see him run out of ammo pretty quickly.
Oh look, it's another one of those rayguns that shoots planes out of the sky! But why would ultra-sonics be particularly useful for that...? Oh well -- remember, the science behind a raygun is only flavor text!
There are no details on what the pilots were drugged with and what exactly the drugs did to them. They seem docile...perhaps like they had the effects of a Charm Person spell on them.
(Scans courtesy of Digital Comic Museum)
Here's a good diagram of how a falling weight trap is triggered.
Every time I think I have this nailed down, that vehicular combat must be handled with a cumulative chance of complications, a page like this happens that makes me think that vehicles should have hit points and suffer attrition just like human combatants. I don't know...maybe it'll wind up a combination of both?
John may be a scientist, but when it comes to fixing things it still takes 10 minutes (1 exploration turn) to fix a broken radio.
Okay, I was all on board with this trap, and the dry ice is a clever touch -- but is 50 lbs. of weight really enough to kill someone? I guess the short answer is, if it's in a deathtrap, it always can. Normally, though, 50 lbs. of force would only do 1-2 points of damage in Hideouts & Hoodlums. Dropped from a height of 10', it would do 1-2 + 1-6 points of damage and could potentially kill. But the ceiling doesn't look that high...?
This is Wings Wendall of the Military Intelligence. Here, we see his plane get battered by the storm until it runs out of hit points (maybe?). On the mountainside, he meets either a planned encounter or a random encounter of 3-5 wolves. We also see him run out of ammo pretty quickly.
Oh look, it's another one of those rayguns that shoots planes out of the sky! But why would ultra-sonics be particularly useful for that...? Oh well -- remember, the science behind a raygun is only flavor text!
There are no details on what the pilots were drugged with and what exactly the drugs did to them. They seem docile...perhaps like they had the effects of a Charm Person spell on them.
(Scans courtesy of Digital Comic Museum)
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