An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Thursday, July 23, 2015
Star Ranger #7
Speeding through the month of October 1937, I have to pause and just share a few things about this issue from Centaur.
A flask of acid could be a minor trophy item. This particular acid is mild enough that it does only 1 point of damage per exploration turn, until washed off.
I include this Fred Guardineer two-page spread because of the masked vigilante mob. On seeing this, I realized this mob is probably what a group of player Heroes would look like if I ever ran a Mythic West Hideouts & Hoodlums campaign. This art is unusual because of the size of the group; most Western stories feature a lone hero and maybe a sidekick.
Guns are loud. It's easy to forget that during game sessions, since you're not actually hearing anything. I've always tried to discourage relying on guns as weapons in H&H, but guns can be used in the game for more than just combat. Here, we see three shots being used as a signal, to communicate when a party splits up (note that many Editors may discourage players from having their Heroes split up, though, as it adds considerable challenge for both the Editor and his players).