Working spaceships seem a bit much too, but if you really want to level up your Heroes quickly and push them into space adventures, who am I to judge?
Here we see lots of examples of missile fire, and cover, evidence that first aid does not immediately revive unconscious people, and the dangers of bringing your dog along on adventures.
The witch's trap utterly fails because the Editor has allowed a save vs. missiles for the falling debris, and everyone got lucky rolls.
Note the importance of bringing light into a hideout.
(Scans courtesy of Digital Comic Museum)