An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Thursday, July 9, 2015
More Fun Comics #23
You know you're dealing with 1st-level Heroes when the main villain, instead of putting you in a deathtrap, makes you cook in his kitchen -- and then the chef beats you up.
Remote-controlled armored cars. You know you want one. Ram it through the entrance to the well-defended hideout. Run down bank robbers in the street from the corner deli.
The trouble with the abstract nature of combat in H&H -- the arrows are clearly sticking out of the Black Knight's armor, so was he "hit" by the arrows or wasn't he? One could use a panel like this as evidence of armor absorbing damage, but on the other hand, it also shows that the Black Knight has taken no physical damage, so being "hit" is more about the ability to inflict damage than contact.
But, if that is true, then are to-hit rolls the best game mechanic for resolving grappling attacks, which are about contact more than inflicting damage? Food for thought...