An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Thursday, May 28, 2015
The Comics #2 - pt. 2
In a Western-themed campaign, most Heroes would probably be Fighters, though the Explorer class (from The Trophy Case v. 1 no. 2) would fit frontiersmen well.
This page of Prairie Bill illustrates a good range of weapons appropriate for a Mythic West campaign -- rifles, tomahawks, spears, knives, and war clubs!
Erik Noble is a curious inversion of the quest tale -- Erik starts out in the exciting jungles of Panama, but wants to leave to get to the relative banality of California. Of course, perhaps panthers and alligators just seemed too challenging for 1st-level Heroes...
Treasure can take many forms. Silver ingots are a clever idea. Storage of treasure is always an issue to consider as well, though chests or strongboxes like these seem so cliche.
A long fall into rapids that go over a waterfall could be used as a trap or even a deathtrap, depending on how the Editor arranges for the Heroes to wind up in the drink. Of course, waterfalls are almost never lethal in fiction, so I would probably give at least a +1 bonus to a save vs. science to half or avoid falling damage.
G-Man Jim's hot tip for players: planes with no federal license numerals on them are suspicious!