We're going to look at just a few more pages of this issue before moving on, including two more from Tommy Dolan. As I mentioned last time, this feature is full of pulpish dialogue you'll need to master to get that noir-pulp feeling in your urban crime campaigns, like "wise guy," "two-timed," "where's the dough?", "lammed," and "smart guy."
Whiteface seems like a villain name Chester Gould rejected for Dick Tracy.
A good tip for Editors; make sure every exit from the hideout is guarded after the Heroes enter, so getting out is an extra challenge (they can no longer expend all their energy and then easily escape, but will need to leave some hit points for one more battle).
"Hiding behind the bones of another Super...?" Tommy (here pretending to be Terry so convincingly that even the narrator is fooled) inspires a future scene in The Incredibles.
Although it looks like wood, the roadside barriers are apparently made from concrete, which must have already been pretty common back then.
This is one of two and a half pages adapting Pinocchio, interestingly coming out around the same time as the Disney version. This version stays much truer to the original book -- which is a crazy psychedelic nightmare, if you've never read it -- with just the curious addition of a female protagonist named Vicky. Yes, Geppetto really was going to throw his talking puppet into the fire.
The talking animal world of The Adventures of Pinocchio would make for a really bizarre, but interesting, campaign, for android half-pints.
(Scans courtesy of Comic Book Plus.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Tommy Dolan. Show all posts
Showing posts with label Tommy Dolan. Show all posts
Sunday, November 24, 2019
Saturday, November 23, 2019
Thrilling Comics #2 - pt. 4
We're still looking at The Woman in Red as she investigates at a hospital, and talking Hideouts & Hoodlums game mechanics.
The one benefit I've seen so far to WiR dressing as a vigilante is, when she comes out of the costume, she's unrecognizable and doesn't have to make a disguise skill check.
Grabbing the canopy is a normal attack roll. The Editor has to wing the Armor Class based on how fast WiR was falling past it. Since it looks like she fell no more than 30', I'd say AC 7. Of course, the Editor does not have to put a canopy there, but a player can request one and, if the Editor is feeling half-generous, allow a save vs. plot for there to be a canopy between the window and the ground.
It's hard to make out that figure in panel 3, but it looks like the killer is wrapped up like a mummy. So...stat as fake undead?
Note the wisps of smoke around the police officers in panel 5, suggesting that they have been shooting at her, in the hallway of a hospital! This is so typical of the mysteryman genre, that police are ineffectual against crooks, but super-dangerous when they turn on the Hero.
The basement of the hospital is now more like a traditional hideout, with long, dark corridors and cell-like doors. A morgue contains lots of good, atmospheric dressing for a hideout.
A maniac might be a workable mobstertype. He seems at least as tough as a thug, but also has the ability to rip costumes off.
It's rare for radiation to be treated realistically in a comic book at any decade, so it's nice to see radium having an effect on someone. It must have also affected the morgue attendant's brain, since he doesn't apparently recognize a Geiger counter.
Geiger counters should be a mundane trophy item Heroes can collect.
Here's a question to ponder: is the rattlesnake a wandering encounter, the woman in trouble, or both together? Setting up wandering encounters as a rescue situation is a good way to let your players net additional XP!
"You spoke your piece" is just the kind of phrase you'd expect in a western.
There's some interesting slang on this page. A "waddy" was a cowboy, in this context, and not an Aboriginal war club.
This page makes me nuts. The top tier is all about confronting the killer, and then the store veers off into this sub-plot about capturing wild horses. The timing of it is terrible, but the idea of having sub-plots ready that your players can go do during less busy times in the game is a great idea.
Speaking of great ideas...setting off dynamite in the vicinity of the wild horses you want to capture alive? Probably not one of those great ideas...
This is from Tommy Dolan, Ace Detective. It's a confusing story that seems to be about an undercover detective pretending to have shot a cop in order to get in with a vamp who knows where treasure is buried, but not all of that is very clear up to this point; confusing things is that even the captions keep referring to Tommy as his alias, Terry.
Under dashboards is a good place to look for hidden weapons.
The "Lambeth Walk" is "an exaggerated rhythmic swagger, with plenty of arm swinging, copious hat-play, and elements of slapstick," according to the Londonist.com.
There's some interesting chemistry between detective and vamp here, and lots of good pulpish dialogue, like "You hold all the cards," "I'm nothing but a stooge for a blonde," and "grab yourself a chunk of ceiling!" Perfect for an urban campaign with lots of noir to it.
(Scans courtesy of Comic Book Plus.)
The one benefit I've seen so far to WiR dressing as a vigilante is, when she comes out of the costume, she's unrecognizable and doesn't have to make a disguise skill check.
Grabbing the canopy is a normal attack roll. The Editor has to wing the Armor Class based on how fast WiR was falling past it. Since it looks like she fell no more than 30', I'd say AC 7. Of course, the Editor does not have to put a canopy there, but a player can request one and, if the Editor is feeling half-generous, allow a save vs. plot for there to be a canopy between the window and the ground.
It's hard to make out that figure in panel 3, but it looks like the killer is wrapped up like a mummy. So...stat as fake undead?
Note the wisps of smoke around the police officers in panel 5, suggesting that they have been shooting at her, in the hallway of a hospital! This is so typical of the mysteryman genre, that police are ineffectual against crooks, but super-dangerous when they turn on the Hero.
The basement of the hospital is now more like a traditional hideout, with long, dark corridors and cell-like doors. A morgue contains lots of good, atmospheric dressing for a hideout.
A maniac might be a workable mobstertype. He seems at least as tough as a thug, but also has the ability to rip costumes off.
It's rare for radiation to be treated realistically in a comic book at any decade, so it's nice to see radium having an effect on someone. It must have also affected the morgue attendant's brain, since he doesn't apparently recognize a Geiger counter.
Geiger counters should be a mundane trophy item Heroes can collect.
Here's a question to ponder: is the rattlesnake a wandering encounter, the woman in trouble, or both together? Setting up wandering encounters as a rescue situation is a good way to let your players net additional XP!
"You spoke your piece" is just the kind of phrase you'd expect in a western.
There's some interesting slang on this page. A "waddy" was a cowboy, in this context, and not an Aboriginal war club.
This page makes me nuts. The top tier is all about confronting the killer, and then the store veers off into this sub-plot about capturing wild horses. The timing of it is terrible, but the idea of having sub-plots ready that your players can go do during less busy times in the game is a great idea.
Speaking of great ideas...setting off dynamite in the vicinity of the wild horses you want to capture alive? Probably not one of those great ideas...
Under dashboards is a good place to look for hidden weapons.
The "Lambeth Walk" is "an exaggerated rhythmic swagger, with plenty of arm swinging, copious hat-play, and elements of slapstick," according to the Londonist.com.
There's some interesting chemistry between detective and vamp here, and lots of good pulpish dialogue, like "You hold all the cards," "I'm nothing but a stooge for a blonde," and "grab yourself a chunk of ceiling!" Perfect for an urban campaign with lots of noir to it.
(Scans courtesy of Comic Book Plus.)
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