I'm finally up to November 1939! And we'll start this month with this second issue from Brookwood (later Harvey Comics).
I don't think something should qualify as both a trophy item and a hideout, which is a good enough excuse for me to keep whaling ships off the Hideouts & Hoodlums 2nd ed. trophy lists. Seaplanes, though, are definitely in, being such a common comic book staple.
Now, besides pointing out how silly this is, I share it for two good points. One, Heroes should have some kind of private life to go home to between adventures, if for no other reason than so they're not just sitting around all the time in their uniform, waiting for trouble. Second, as Editor, you could make a big deal about asking Shock's player -- "Okay, where do you plan on changing into your uniform? In the plane's bathroom?" *rolls for how many people notice* -- or you can just skip over details like that and get straight into the action. I guess, from this page, that Shock's player prefers action to story details.
If you were curious about what lascars are, read here.
Finally, Shock seems to be using a buffing power to repel bullets in that last panel. But the water is serving as soft cover too!
The three sharks seem to be a wandering encounter.
Whoa, dead with one kick? It doesn't happen that way in H&H, normally. Although...if Shock kicked the shark unconscious, plus did electrocution damage to it, then the shark could be dead. Kind of a jerk move, though, Shock.
To wreck a machine gun just enough to render it inoperable should be fairly easy, like wrecking a door. If you're doing something fancier, like bending the barrel, the Editor could ask you to wreck on the machines category. If you were doing something even fancier, like bending it into a pretzel shape, then that could be the generator category, or even higher.
A lugger is this. I would probably lump these into a category of sailboats for transport trophies.
(Scans courtesy of Comic Book Plus.)