Tuesday, January 3, 2017
Famous Funnies #63
Maybe I'd roll randomly for what direction he was facing when he hit the bottom of the slide, then make him save vs. plot to avoid whatever part was at the bottom going through the hole and getting stuck. The long delay on the guillotine blade drop seems like it makes it too easy to escape, but a quick drop would make this a nasty encounter.
I'm torn on whether this qualifies as a trap or a deathtrap. On one hand, Harry falls into the trap and isn't placed directly into it. On the other hand, his nemesis is present and clearly expects Harry to die. If it's a trap, I would have the blade only do 1-10 points of damage. If it was a deathtrap, I would make it potentially lethal, or at least limb-cut-off-able.
Right now, in H&H, the Editor always decided when and if a SCM shows up, unless the Hero has a means of directly contacting him/her/it. I was reading the Cortex game system recently for the Smallville RPG. In that game, a player can spend a plot point to make a featured character (SCM) show up. It merits consideration.
I'm working on the treasure section of the H&H basic book right now and here are three examples of treasures -- $200 in cash, a ring (we can assume it's worth roughly $200; if it was a lot more, the stolen cash wouldn't be as relevant), and the deed to a gold mine.
(Scans courtesy of Digital Comic Museum.)