It does bring up another really good question, though one I've dealt with before for H&H. Is WonderMan just an ordinary fighter with a magic ring that makes him strong and invulnerable, or is he statted as a superhero and the magic ring folded into his class-based game mechanics? In many cases (like in writing Supplements IV and V), I have opted for some balance between the two (like how Green Lantern's ring grants some extra abilities, but is mainly the source of his magic-user spells).
The idea of televisions being able to broadcast images without a camera is an old one, it sort of anticipates satellite images, but is really more like a Crystal Ball in practice.
Wonderman calls his gadget a "special telephone", and the narration tells us it's a handheld radio transmitter. Either way, it is a wireless radio and, as such, was not invented until at least 1945. I wonder if I should call this trophy item a Radio +1...
Wonderman is using at least Nigh-Invulnerable Skin to keep from being "hit" by those bullets.
I would suggest Wonderman is using Extend Missile Weapon I to turn the soldier into a missile, but since they are about 13 stories up, Wonderman is clearly counting on the fall to kill the soldier and not the impact with the wall. That Wonderman is comfortable killing the soldier, but only "taps" the officer unconscious, shows how mercurial Golden Age Heroes could be when it comes to killing (and why I didn't go the Marvel Super Heroes RPG route of assigning a giant penalty to killing).
I'm wondering if I need a new power called Cow by Roar -- I currently have no game mechanic for calming down people en masse.
Wonderman, charging towards a machine gun, makes me think he might be using the Invulnerability power already. That's a fourth level power -- could that be a bonus property of his magic ring, besides his usual powers?
Ripping through a heavy vault door would be like wrecking a machine, and the fact that Wonderman can do it "with no apparent effort" means he likely did not need to roll very high to wreck it. At 2nd level, his chance would be roughly 50/50, but a 3rd level superhero has a very good chance.
So what level is Wonderman? At least 1st level (with a super-powerful magic ring!) and possibly as high as 6th level! If I was statting him right now for a sequel to Supplement IV: Captains, Magicians, and Incredible Men -- because of this being his one and only appearance -- I would go the former route and stat him as 1st level.
The second reason is because of the faint gag at the sight of a spider. I wanted to point out that H&H has no game mechanic for weaknesses except for the specific weaknesses of aliens, androids, and mermen. Players can choose to play with additional weaknesses -- like a fear of spiders -- if they want to, but this is a role-playing choice to flesh out their characters, and not something that will balance out with a bonus elsewhere in their stats.
(Scans courtesy of Comic Book Plus)