Monday, June 27, 2016
Wonder Comics #2 - pt. 1
And what a good setting to debut on! Hex House is just begging for Heroes to come explore it. It even reminds me a little of Tegel Manor...
Now, what's happening in the second part of this page is a little less clear. It looks like it could be just physical combat, with a little extra flavor text around it. Or is it the rule for Magic-Users engaging in a combat of wills, that was first proposed in The Trophy Case and added to the class in Supplement V?
Although I was long leaning against it, I've decided that contests of wills need to be kept in 2nd edition Hideouts & Hoodlums.
(Scans courtesy of Digital Comic Museum)