So, for this April 1938 issue, we start with cowboy nobody remembers, Ted Strong -- and Ted would sure be a goner already if not for his horse! But what's the game mechanic here? Did Ted simply fail his saving throw vs. science, but the horse made its save? Or should there be some mechanic that is Hit Dice-based that would allow one to ignore certain effects (like x number of pounds of force)? I sense there should be some elegant way of creating that mechanic, but I'm just not seeing it yet...
Or, the Editor would be within his rights to simply say save vs. missiles or die (unless the Hero is a Superhero with one of the "raise" powers ready to activate!).
Rod Rian was, according to comics.org, a British strip that was purchased for U.S. distribution, much like Sheena of the Jungle will be by 1939.
Called shots to the eye, by the way, is a no-no for H&H -- unless the long-neglected optional hit location charts from Supplement II: All-American are in use.
Mephistosians fight with scimitars, and seem to show a surprising lack of technology for a sci fi feature.
(Scans courtesy of Digital Comic Museum)