An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Sunday, October 4, 2015
New Adventure Comics #25
Dale Daring starts with a fall out a window, and it's interesting that the fall only lightly injures Dale and kills his opponent. In Hideouts & Hoodlums, all falling damage is nonlethal unless you fall during a deathtrap. At least that is true for Heroes; I think I will make all falling damage potentially lethal to non-Heroes.
When the police arrive, Dale's word isn't even questioned. This is just the sort of "soft mechanic" (no numbers involved) that I had envisioned for level titles having. Had Dale been of a lower title than the police arriving, then he would have needed to persuade them through roleplaying and the Editor would have needed to roll a positive encounter reaction roll.
This installment of Robin Hood brings up an interesting issue -- if all ranges for missile weapons are the same (and they are, as previously described in Book I, but now found in Book III), then how does one win an archery contest of distance? When a variable amount of distance is needed, I would add the results of a d20 roll to the ranges listed.
Make no mistake, this ape doesn't know Steve Conrad from Adam, yet he immediately leaps in to help. It should not be possible to automatically attract Supporting Cast Members without even trying, so this is clearly a freebie from the Editor, who realized too late that he'd made the scenario too challenging.
It would seem that a dagger between the eyes, killing a leopard, might be proof of a critical hit mechanic in place in H&H. I am still biased against the notion, though I'll try to keep an open mind. The situation could also be explained by the leopard just having unusually low hit points.