An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Friday, October 16, 2015
Famous Funnies #45
Dickie Dare was fast becoming one of my favorite pre-Superman comic strips, though the storyline seems to be floundering a little here. That's not to say it's devoid of ideas -- here, we see a plane that lowers pontoons to transform into a seaplane.
Much has already been said about unarmed combat on this blog and I have already addressed the issue of needing a flip/throw attack for rendering an opponent prone. But do we need a special attack for pinning an opponent immobile as well? And should open hand jabs do anything special besides damage? I'd be inclined to say not; Tubby just ran out of hit points there.
An amnesiac Homer Hoopee has engaged in that most venerable of heroic traditions -- beating up bad guys and taking all their stuff. The $1,000 that Homer pools off their persons is a surprisingly large amount. Hideouts & Hoodlums has only loose guidelines for assigning money to mobsters, but a tighter rule of thumb would be keep the amount, per mobster, to between his hit points and his experience point value -- so, for a cowardly hoodlum, this would be between $5-20 carried.