An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Wednesday, September 23, 2015
New Adventure Comics #24
We're going to start off today staring into the face of 1930s racism again. Here, in this page from The Golden Dragon, we see that "yellow peril" can cover multiple ethnicities.
Hideouts & Hoodlums has always danced on that dangerous edge of recognizing, but not embracing, the racism of the early comic books. Hence, Book II: Mobsters and Trophies having an entry for savages. Now, if I really wanted to dance perilously over that edge, I could include giving savages an "unholy shriek" that prompts morale saves, as seen here in Captain Quick.
Although it may look like I'm sharing this page to talk about racial stereotyping again, I'm off that subject -- and much more interested in the ladder in the shaft, concealed inside a fake vase, that leads into hidden catacombs. A great hideout entrance!
How do you know when a leopard should only miss by an inch, like in this page of Sandor and the Lost Civilization? It's not a H&H rule, but what I've long done is treat the number I missed by "to hit" on my d20, -1, to be the number of inches the attack missed by. So, if I rolled I needed a 10 to hit, but rolled a 7 or 8, my leopard only missed by 1 inch. If I'd rolled a 9, then the leopard did connect, but did no damage (maybe it tore his pants?).