Okay, now back to 1938!
Speed's plan is even more unbelievable. He's jumping out of a biplane, after a power dive, in a diving suit, to get quickly to the bottom of the ocean right outside of New York Harbor. So Speed wants to add the momentum of diving at maybe 300 MPH to his falling speed before hitting the water, bearing in mind that the water here may not be all that deep (New York Harbor was only about 20' deep, though I don't know how deep it falls off outside that).
An Editor would be within his rights to assign Speed's reckless player 30 points of damage...or an Editor could award him 25 XP for a creative way to keep the scenario exciting...
Speaking of classes, this is the third time in two issues I've seen a disarming shot by someone who's not a Cowboy. I am seriously thinking we need an easier mechanic for disarming shot. Maybe it could be automatic on a successful hit, in lieu of damage?
It's also worth remembering, for those of us not in big cities, that street level is not always uniformly level, creating instances like here where basement windows might be accessible in an area behind and below the sidewalk.
I would have handled this by assigning the jar a simple AC of 9 (it is stationery, after all), with a hit causing a 5' radius splash for 1d3 damage.
And, lastly, in this issue's Slam Bradley adventure, Slam demonstrates the Aviator stunt, Wing Walking. I'm more convinced than ever that all of the genre-specific stunts I had previously assigned to the Cowboy and Aviator sub-classes need to become available to all Fighters.
(Scans courtesy of Comic Book Archives)